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Thread: Light Roulette

  1. #1
    Player
    Shadotterdan's Avatar
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    Shalala Shala
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    Paladin Lv 90

    Light Roulette

    Doing light farming recently and I thought of an idea to help speed it up and break the monotony of doing whatever is the easiest for that stage. A daily roulette that you can enter when equipped with a light stage weapon that chooses from stuff that will give light (and isn't extreme mode) in addition giving a daily bonus of extra light when you finish it.
    (0)

  2. #2
    Player
    alimdia's Avatar
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    Ali Lifesaver
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    Gilgamesh
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    Marauder Lv 80
    Why do you need a roulette to break the monotony? You already have choice, don't choose the same content, pick something different, you have over a dozens of dungeons/trials/raids that give light and aetheric condensation.
    (8)

  3. #3
    Player
    Legewiel's Avatar
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    Legewiel Tetnelin
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    Behemoth
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    I doubt they'll add a new roulette for a content from an old expansion, it makes no sense. But they'll probably nerf the light phase soon XD
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  4. #4
    Player
    Airget's Avatar
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    Airget Lamh
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    Botanist Lv 100
    I'll counter that idea with something they could of considered implementing to keep Roulettes healthy. Just add certain rewards like Lights as a basic reward when the requirements are met. So you could do any Roulette as a Lv 70, that daily run would give you an additional Light Bonus.
    (1)

  5. #5
    Player
    BillyKaplan's Avatar
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    Lho Polaali
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    Quote Originally Posted by Legewiel View Post
    I doubt they'll add a new roulette for a content from an old expansion, it makes no sense.
    Raid roulette says hi.

    That said, I doubt they'll do it. Just put it all in a list and pick at random, you'll get the same end-result.
    (0)

  6. #6
    Player
    Vahlnir's Avatar
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    Elan Centauri
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    Diabolos
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    Gunbreaker Lv 100
    You can technically make your own roulette by queueing for multiple instances at once.
    (1)
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  7. #7
    Player
    Shadotterdan's Avatar
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    Shalala Shala
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    Well, a big part of why I would like to see this would be the bonus light from doing so.
    (1)

  8. #8
    Player
    BillyKaplan's Avatar
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    Quote Originally Posted by Shadotterdan View Post
    Well, a big part of why I would like to see this would be the bonus light from doing so.
    That I could get behind, but those things were already nerfed to the ground as-is. It's not even relevant for anything other than glamour. A case could be made that this can help move queues along as you'd have to be synced, but Mentor roulette is the only roulette that shares content with others. I don't see them making other roulettes that cover the same ground and Light is basically anything ARR. Or HW for the relic.
    (0)

  9. #9
    Player
    Ametrine's Avatar
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    Diantha Sunstone
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    Goblin
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    Scholar Lv 70
    Having a light bonus to regular roulettes verses doing what's fastest til your brain melts would be a nice option, but I'm sort of with the rest of the responses here in that it seems redundant since so much content gives light.

    Furthermore, it may be too late in the game to add it as Eureka's supposed to use an entirely different format to building our relics for Stormblood. We may never see a light farm stage for the new ones at all.

    Personally, I'd rather just see the light stage get smacked with a good nerf and let the devs focus on making Eureka work.
    (0)

  10. #10
    Player
    SuperZay's Avatar
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    Violet Flower
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    Cerberus
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    Quote Originally Posted by alimdia View Post
    Why do you need a roulette to break the monotony? You already have choice, don't choose the same content, pick something different, you have over a dozens of dungeons/trials/raids that give light and aetheric condensation.
    That just isn't efficient. 2 and half minute A1S gves the same light as 25 minute HW dungeon, guess what people will spam more no matter how dull it is. HW raids are dead. Frontlines matches are too long. Maps and FATEs give like 1-2 points and not worth it. A9S is superior option but it's hard to find a group, and it needs specific composition (2 tanks and preferably 2 healers).
    That effectively leaves only A1S if you actually want to finish your relic in any reasonable time.
    (0)