I would say it would be nice if we had more options to play around with when it comes to building our PvP move sets per job. I wouldn't even be against having more skills usable on the PvP field even though I do get what they're trying to do. They want to stick with one toolbar for the simplicity I guess & for the easier job balancing even though they're not doing so good with even that right now. If they want to stick to such a small # of action skills then they should decrease the GCD on the PvP grounds to allow for faster combat imo. They should also make tanks more useful such as a debuffer & party protector not just the tanky DPS that gives out stuns every so often. Also healers should not be as tanky as they are, well good healers anyways but I understand why they are because tanks don't do much to protect anyone but themselves.