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  1. #1
    Player
    Grail3r's Avatar
    Join Date
    Oct 2017
    Posts
    7
    Character
    Grailer Deity
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I dont see the benefit of letting DPS die . It just slows down the dungeon .If they are doing it on purpose they are just hurting themselves as well .
    (0)

  2. #2
    Player
    ElonMuskForPrez's Avatar
    Join Date
    Oct 2017
    Posts
    33
    Character
    Elon Musk-
    World
    Faerie
    Main Class
    Warrior Lv 53
    I don't understand why there are tanks that hate dps that dps too high? Diversion/Lucid has a CD so it's not available at all times, and isn't the goal to clear a dungeon as fast as possible? I'd be glad to do more enmity rotation/flashes for monster dpsers.

    I mean isn't it's just... logical? Say in Ala Mhigo I do 3k dps w/o stance, 2k with tank stance = 1k dps loss. Most of the time, the dpsers make up 2-3x more than the 1k dps loss vs. if they don't go all out. Therefore I usually begin in tank stance, and upping my dps rotation while watching the enmity bar - if it's filling too fast then more flashes (I met a BLM doing 10k+ dps consistently lol)

    By staying in tank stance from the start, I reassure the dps that they can go all out without worrying about enmity. I think this is safer from psychological standpoint since most dungeons are run with random people with random skill levels.

    Tanks are like racecar drivers, we are given random cars each race, sometimes a Ferrarri, sometimes a minivan. We can't force to drive minivan like a Ferrarri, we can't drive Ferrarri like a minivan. The onus is on us to learn how to control them. A skilled driver would be able to maximize their potential to reach the goal in a timely manner.
    (5)
    Last edited by ElonMuskForPrez; 10-10-2017 at 03:14 PM.

  3. #3
    Player
    Obsidia's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Lexian Shadowfire
    World
    Famfrit
    Main Class
    Samurai Lv 70
    I've never run into that kind of tank before. I suppose I've been lucky (so far) lol. As a DPS main myself, when I do tank in DF, if a DPS pulls...I'll forgive it once or twice. Then I'll say something. If they keep pulling ahead of me, then that's when, as a tank, I'll let them die =p. I'm no slowpoke, but if you want to tank so badly, be my guest. As someone who does endgame content on DPS, since that's what I'm most comfortable doing, I know to wait for the friggin tank. Take a hint, if not SEVERAL, or die. Tough love, my darlings xD.

    Nonetheless, I'd be happy to stay in tank stance a little longer for really good DPS. That's they're job, not mine. Or at least, not a priority. They're the ones that actually kill shit. As tank, you hold the mobs on you and the healer keeps the tank alive. If DPS take agro from me, I take it as a lesson that as a tank, I need to git gud. A good problem to have, as far as I'm concerned. Totally nonsensical and moronic, frankly.
    (1)

  4. #4
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    If iam tank and this happen, i just play it normal,just tank as usual.

    Sooner or later the dps will realized this and several things could happen,
    - they will see this mistake and start using enmity
    - they will see this mistake and start dps after certain time (to let tank gain aggro first)
    - they dont care and they keep doing this, they die and healer will do the "yelling" part for you (tank)

    So yeah let them have it lol
    (0)

  5. #5
    Player
    Music4Therapy's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Mother's Rosario
    World
    Leviathan
    Main Class
    Summoner Lv 70
    Are we referring to dungeons here? Or Savage raiding? In between?

    In AoE situations, if a DPS is doing its single target rotation on each mob and it rips I let em die. As a WAR, I'm hitting ~7-10k DPS in large pulls. If a DPS is braindead enough to spam their single target rotation after I overpowered several times to secure aggro before popping a couple defensive CDs, going into Deliverence, throwing up a Storm's Path then dropping 6-7 Inner Release/Berserk'd Decimates (280 potency with no falloff in an aoe) then sure the braindead dps can die. Stopping to overpower in the middle of the berserk window to provoke a mob, swap to defiance thus losing Inner Release, then do an aggro combo is a far great DPS loss to the group than just letting the braindead DPS die at that point.

    That said, in single target situations its different. The problem with mindset of many players in this game is that they see DPS/Tanking/Healing as the responsibility of the individual instead of the party. See a raidwide aoe? Use Reprisal or Dismantle to lower the damage of the AoE by 10%, make life on your healers easier so they don't run out of MP or so they can dps more. See your enmity bar? Use all the tools SE has given you to keep it as low as possible, this will greatly increase your party's DPS.

    When a healer does something, you complain about the healer. When the tank does something wrong, you complain about the tank. When healers and tanks make mistakes its very apparent. "Oh look, the tank pulled 3 packs of mob and didn't pop a defensive, what a noob" By not using Diversion, you are forcing the tank to generate a ton of enmity. This means the Paladin can't cast Clemency or Holy Spirit, because instead of using Riot Blade they were forced to spam Rage of Halone to keep you from ripping. This means that Dark Knights can't use Souleater, which heals a significant portion of their health and deals significant damage while making the healer's job easier which then also allows the healers to do more. By forcing a WAR to use Butcher's Block, you are slowing the rate they build their Gauge which locks the use of many of WARs offensive and defensive capabilities. By being a braindead DPS you are making things worse for everyone. DPS don't do a huge amount more damage than tanks, quit acting as if the party is asking you to go to great lengths to make life easier for everyone when all you to do is simply press an off-gcd (Diversion) when the tank pulls a boss.
    (2)
    Last edited by Music4Therapy; 10-11-2017 at 09:49 PM.

  6. #6
    Player
    Immortalizd's Avatar
    Join Date
    Apr 2016
    Posts
    12
    Character
    Immortal Saiyan
    World
    Diabolos
    Main Class
    Dark Knight Lv 70
    The sooner dps realize tanks only care about dps, the easier time they’ll have in dungeons. I’ve died as tank many times having pop’d all my cd’s only to watch the healer dps spam, I’ve died as every type of dps doing aoes using enmity reduction tools, just watching the tank stay in dps stance going ham, even changing mobs, stop attacking, still doesn’t matter , everyone is worried about their dps vs doing their job 1st, especially when loosing hate or having ppl die cause they were in dps mode.
    (1)

  7. #7
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    As a tank, I've only purposely let party members die who intentionally pull more enemies for me to tank. Beyond that, I view maintaining agro as my responsibility. If that means I sit in tank stance or do more agro combos so that DPS can get off more damage, so be it. That's their job, afterall.

    As a DPS, since it's been brought up, I absolutely run my single target combos on floor pulls. I didn't sit in queue for 35 min to spam Death Blossom. If I wanted to just hit one skill all dungeon, I'd queue in for low level dungeons as a dragoon and just use Impulse Drive the whole time. But, I do watch my agro meter and switch targets before I pull.
    (1)

  8. #8
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    "I just sat in a queue for 35 minutes so I want to be in the dungeon for longer too." I understand wanting to use your combos a lot but you can do that on bosses/end of big pulls and occasionally to keep huton up. ninja has tons of ogcd stuff to do in addition to spam death blossom! :O plus if a ninja aoes and shades the tank it helps control the larger pulls :<
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Cuz getting that orange parse in expert dungeons is life
    (1)

  10. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tsilyi View Post
    "I just sat in a queue for 35 minutes so I want to be in the dungeon for longer too." I understand wanting to use your combos a lot but you can do that on bosses/end of big pulls and occasionally to keep huton up. ninja has tons of ogcd stuff to do in addition to spam death blossom! :O plus if a ninja aoes and shades the tank it helps control the larger pulls :<
    Here's a crazy notion. I play the game to have fun. If I'm not having fun with something, then I'm not doing it. And, mindlessly spamming one skill at level 70 is not fun.
    (0)

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