Results -9 to 0 of 33

Threaded View

  1. #25
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Junseikei
    I'm just sitting here wondering how anyone has nothing to do in this game. I still have a huge list of things to do, and at launch, was still scrambling to get things done. How much do you guys skip over story and consume energy drinks to burn though content so quickly?
    See below

    Quote Originally Posted by Zojha
    Let me enlighten you:
    When people say "There is nothing to do", they mean:"There is nothing to do that I find enjoyable".

    If you enjoy grinding, you can always get more Relics, you can make well over 20 of them and each one will occupy you for at the very least a week. If you enjoy mindless grinding, you can level a gatherer or three. You can make it a point to wait for the ideal conditions of the ARR sightseeing log or complete the fishing log. You can gather all triple triad cards and spam leves to work on the High Roller and Honest Gillionaire titles. There's also Second Coil of Bahamut (Savage) on min iLvL and you might not have a perfect pedigree racing chocobo yet either.

    It's not like there's nothing to do, it's just that many of the things there are to do are about as enjoyable as watching paint dry with a cheese grater running down your spine. And that's why people say:"There is nothing (fun) to do."
    At least you are saying what that group of people really mean.

    If I don't like raiding or pvp and two portions of released content is that then that applies. I do enjoy grinding when the challenge is somewhat comparable to my character's progress. Here I either just play when something I do like comes out and play other games when there is nothing. Or continue playing this for long durations and add pain to my experience wondering why the game doesn't do exactly what I like.

    Maybe a solution is to give feedback on how to make relic, crafting/gathering, logs, gold saucer, and other content more fun. I am sure opinions would vary and that content may improve or get worse with feedback. But even if that other stuff becomes more fun, some people will not like certain types of content regardless of what get's done to it.

    Personally, I would want each style of content to have different avenues of progression just as the combat game gets. And of course fun would have to be part of that. I fall in that category of combat centric stuff. But I would like to forage into that other side but it needs some variation too. If all I have to look forward to is grinding nodes/items, guildleves, and scrips, it doesn't encourage me to want to progress much unless I am crafter centric, it is just a barrier to the end or the big money.

    DOW/DOM:
    Logs
    Job quest
    MSQ
    Fates
    Dungeons
    Raids
    Hunts
    Company progress
    Guildleves
    Trials
    Exploratory content
    Relics
    Squadron content
    PvP

    DOH/DOL
    Logs
    Job quest
    MSQ
    Fates
    Dungeons
    Raids
    Hunts
    Company progress
    Guildleves
    Trials
    Exploratory content
    relics
    squadron content
    PvP
    (0)
    Last edited by Sandpark; 09-30-2017 at 11:59 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB