4.0 launch had the same issue of 3.0, you'd spend a few days doing story, a few days doing roulettes for tome gear, level a couple alts you care about, then sit there doing nothing but once a day expert / leveling waiting for normal mode raid, which you get the drops of in one day, then sit there doing nothing the rest of the 6 days waiting for weekly lockout, two weeks later of playing only a few hours a day savage is implemented, but for most statics savage is just a few hours a week, outside those few hours (and for those who don't raid) there's nothing until 4.1, which at that point is like 2.5-3 months away.
2.5 to 3 months of a few hours a week of raid and 15 mins of expert (no other roulette is worth doing, only leveling if you're leveling something)
The suggestion: I would really really really like if instead of delaying relic weapons for 6-9 months they would be released along with savage, 4 weeks after launch (in 5.05), this game is seriously lacking things to do after savage is implemented. Out of the current content, not everyone wants to level jobs they don't care about, and lost canals is terrible in that it takes way too long to go through the maps + canal portals combined of an entire party, and on top of it is very unrewarding.
I never understood the choice of delaying the relic weapon when so far that has been one of the main contents that keeps many people playing for longer.