Imo, WAR's less squishy, if we're talking about continuous dmg, rather than TBs. If we're talking about TBs, then thats also debatable. Holmgang does line up with most major TBs, leaving more CDs for other spots. (Though holmgang can be viewed as squishy too, dependent on perspective.)
For the filler auto attacks, Raw Intuition helps a ton compared to DRKs options for filler/cleave dmg. (more so cleaves, as they are min busters and hit more often)
DRK does make up for it, with some of its light self healing per Soul Eater. (and if DA is saved for soul eater more, then it will heal a small % more)
As for the -6% on TBN, technically its lower, but thats a whole 'nother argument (along side factors of comparing MP to CnS to basic DA)
(I forget the number, but I think it was 32 potency. I'd have to go searching around for how they came up with this number, as it makes sense when looking at the math, but I forget the process on how they figured it out, and what most ppl were forgetting when doing the math)
but the main thing to consider, SE didnt want TBN to be used on CD like plunge, they wanted it to be for actual emergencies, and a means to "Catch up" the dmg, so it has to be a loss. (just how little the loss is, is of course the argument, and even 30 potency isnt world shattering.)
Stack and Spread? you mean the traps? Fairly sure they were physical, except the ice spikes, and even then u cant lower thier dmg with delirium. just dark mind. (plus u shouldnt be getting hit by this)
As for 11, i have no idea what u mean about hawk eye, other than the OT being hit by a proximity attack, which im fairly sure raw intuition worked on. (The dash mechanics were going to have everyone hti by an AoE heal, so mitigating it was a waste of a CD. If everyone is hit for 5k dmg, and everyone gets healed for 5k, taking 3k means u get over healed by 2k.)



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