To be honest, I think shake it off will scale off of Wars max HP. It's 8% because you'll get 20% more HP in defiance, making it 10% of your base hp. Another note is that shake it off will shield the user and Divine Veil will not.Well, it will need some testing, but looking at how it's worded, it seems there is a another big difference between Shake It Off and Divine Veil.
Shake it off : "creates a barrier around self and all nearby party members that absorbs damage totaling 8% of maximum HP."
Divine Veil : "Prevents damage up to 10% of your maximum HP"
So, for now, we could assume that SiO works like Stoneskin, and scales on the receiver's max HP. As stats go higher and higher, SiO will fall behind more and more, keeping it "balanced" with its shorter CD and the benefit from WAR.
How Steel Cyclone should look!
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