Quote Originally Posted by Chrono_Rising View Post
On a phone so forgive me for not quoting you Aana but why not just remove the 6 potency loss and really make it a 0 net like the rest of dark arts
You could, but it wouldn't actually do anything. (Also no skill has interval outside 5s cuz reasons. That would be like buffing path by 1 potency. Who cares. It's not an actual problem that needs fixing. The utter tinyness of the dps gain vs loss and situational nature of wheb it is a loss/gain (depends on what your last gcd is before a jump. Depends on how much leftover blood after a 10 min fight) has nothing to do with the state of balance. Those kinds of miniscule changes are more akin to fixing typos in tool tips than balance. It skirts the legit problems drk has for filler that won't change a thing. If your gonna fix something, fix it. 6 pot buff would be a pr campaign not a fix. It would still be to risky to use liberally which is the greater problem.