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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    I don't think warrior is that much ahead of us in terms of mitigation unless TBN remains the way it is. I think dark is only behind in mitigation because TBN usage without grit is minimized. I think warrior is a smidge ahead of the other two currently, but I don't think its huge.
    Again, the unwillingness to use TBN because of 'DPS' reasons outside of grit is really not true and absolutely not a reason (by itself anyway) to rebalance drks CD suite.

    That 6 potency per use (considering a 15 second window is ~3000 potency in GCDs alone ignoring Auto attacks, Blood weapon multipliers etc etc) shouldn't stop anyone from using it. People have just made a mantra of 'TBN is a DPS loss out of grit' and never use it. Its in your mind. They could buff bloodspiller from 400 to 406 pot out of grit and it wouldn't make a lick of practical difference. Think of it as 'TBN is a sidegrade shift in my damage' and suddenly using it out of grit isn't so unpalatable. But that's what it actually is. The DPS loss is virtually nonexistent and shouldn't stop anyone from using it ever.

    The thing TBN needs to be effective is to more reliably give the refund so the risk in using it is lower, not a DPS buff to using it effectively. Adjustments to the duration and/or refund requirements is all the buffs. This reminds me of the onslaught stuff when it came out. Everyone dismissed it as a 'never use' skill because it 'lowered' DPS, but its in truth a sidegrade most of the time in deliverance and a buff if used in certain scenarios, but the myth of a 'dps loss' still exists so people don't use it as often as they should. Same for TBN out of grit. Theoretically its a miniscule irrelivent level dps loss. In practice it is a DPS gain unless you end the fight with zero blood. Its a dps gain until you account for the SE blood gain and TBN>Spiller delays that 10 blood gain by 1 gcd. ie: 3 TBN>BS removes 10 blood. If you use TBN 3 times but have 10 blood at the end of a fight it was actually a DPS gain because that blood never got used to realize the DPS loss from TBN. Its only a loss in theory over a VERY long period of time. In reality, it will not affect your parse at all unless your TBN prevented you from a natural BS. EG: you have 40 blood after a fight and used TBN 3x. Very specific scenarios.

    Just use it outside grit. Eat it like candy. Stop the mental block of 'its a dps loss'.
    (1)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    On a phone so forgive me for not quoting you Aana but why not just remove the 6 potency loss and really make it a 0 net like the rest of dark arts? It is a really small difference but would objectively remove all doubt about using the shield in any situation. So what would the objective reason to not add it?
    (0)
    Last edited by Chrono_Rising; 10-06-2017 at 02:56 AM.

  3. #3
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Chrono_Rising View Post
    On a phone so forgive me for not quoting you Aana but why not just remove the 6 potency loss and really make it a 0 net like the rest of dark arts
    You could, but it wouldn't actually do anything. (Also no skill has interval outside 5s cuz reasons. That would be like buffing path by 1 potency. Who cares. It's not an actual problem that needs fixing. The utter tinyness of the dps gain vs loss and situational nature of wheb it is a loss/gain (depends on what your last gcd is before a jump. Depends on how much leftover blood after a 10 min fight) has nothing to do with the state of balance. Those kinds of miniscule changes are more akin to fixing typos in tool tips than balance. It skirts the legit problems drk has for filler that won't change a thing. If your gonna fix something, fix it. 6 pot buff would be a pr campaign not a fix. It would still be to risky to use liberally which is the greater problem.
    (0)

  4. #4
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    On a phone so forgive me for not quoting you Aana but why not just remove the 6 potency loss and really make it a 0 net like the rest of dark arts? It is a really small difference but would objectively remove all doubt about using the shield in any situation. So what would the objective reason to not add it?
    TBN as a DPS gain/loss is a lot more complex than that.
    It's a slight DPS gain under certain conditions (party buffs, any downtime that causes to reset combos) and slight DPS loss under others (very linear fight with 100% uptime).

    In a raid environment, there are plenty of opportunities where it's a DPS gain as long as your always pop the shield without overcapping blood.
    (0)

  5. #5
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Actually I would believe it is only a gain under party buffs or when the 10 blood will not result in a natural blood spiller, and a loss otherwise since bloodspiller is not 1 dark arts above our average combo potency. The exception is when buffed with dps utilities.
    (0)
    Last edited by Chrono_Rising; 10-06-2017 at 05:42 AM.

  6. #6
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Actually I would believe it is only a gain under party buffs and a loss otherwise since bloodspiller is not 1 dark arts above our combo potency. The exception is when buffed with dps utilities.
    Uptime is a factor as well.
    The idea behind TBN being a loss is that BS will cause you to delay your GCD combos (missing on MP and blood) but if a combo gets interrupted because of a mechanics/boss jump, you lose that benefit.
    (0)

  7. #7
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Shinkyo View Post
    Uptime is a factor as well.
    The idea behind TBN being a loss is that BS will cause you to delay your GCD combos (missing on MP and blood) but if a combo gets interrupted because of a mechanics/boss jump, you lose that benefit.
    I was editing my post when you quoted me I believe it says this currently.
    (0)