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  1. #14
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Claire_Pendragon View Post
    I think you're refering to near the end, with the buzz saws, and ppl take magic dmg there.
    (not the MT, other than auto attacks. Storms Path was better for that, followed by the possibility of Reprisal, though I tend to use reprisal as a CD, so i hardly used it for raid dmg, except when we struggled on some early on)
    Though if thats wrong, Im out of ideas as to what u mean.

    For A11S, the dmg that goes evenly to everyone is very minimal, like 10% of their HP minimal. Wasting a CD of GCD on that seems a bit overkill. (Plus isnt a MT thing.)
    Whirlwinds, which I did forget about, was definitely something was difficult w/o some raid wide mitigation. I usually was only able to get a single reprisal up for a single whirlwind the whole fight, even with an attempt to bait a parry with dark dance. (since the auto attacks were so few and far between, right before a whirlwind) So it was definitely better to have a WAR for Storms Path on that.

    When comparing PLD to DRK as MTs, I still see PLD better for those fights, more so A11S. I do agree hallowed is far worse for solo tanking the shared TB, but most groups had WAR OT, and most groups just had the WAR solo it with holmgang.
    By the time you're at the end, and might need to solo it again, not that you need to, DRK and PLD can use their invincibles.

    So I think PLD still lined up for having more CDs for more TBs, while having more filler CDs foir autos.

    All of the magic dmg was AoE, and therefor, mitigating it for yourself was pointless. (To avoid over healing)

    EDIT: forgot delirium, that would help on Whirlwinds.

    (Though my stance on PLD still remains, solely from having healed them for it, and my healers saying it was easier when i was PLD for A11S, than DRK, though my DRK was easier for them on A12S, etc, but i will agree the AoE dmg being lowered for less raid wide dmg does make things easier for the group, and not just to heal the MT)
    This is my last post on this as we are debating something which is widely agreed upon, and is no longer a question since we no longer have some of the skills which made a difference, and has nothing to do with current tank balance. Delrium should have been kept up 100% for dark knight dps rotation. It's mitigation was a fact of life with a dark in the party and was always refreshed whether needed or not, then we had reprisal which with the bosses physical autos could be maintained with dark dance. Further the cycling of magical aoe attacks and physical attacks meant we could mitigate about 90% of the fight with down times. As far as tank busters were concerned the favorite strat of many was to simply tank ultimate through them, meaning mitigation was unnecessary and could be more effectively used elsewhere.

    I am not talking about the saws in a10s. The bomb stack and spread mechanics happen periodically though out the fight in a10s were magical in nature. Any small difference in mitigation for the main tank could be easily over come with damage mitigation for the party as a whole.
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    Last edited by Chrono_Rising; 10-06-2017 at 01:57 AM.