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  1. #12
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Claire_Pendragon View Post

    Stack and Spread? you mean the traps? Fairly sure they were physical, except the ice spikes, and even then u cant lower thier dmg with delirium. just dark mind. (plus u shouldnt be getting hit by this)
    As for 11, i have no idea what u mean about hawk eye, other than the OT being hit by a proximity attack, which im fairly sure raw intuition worked on. (The dash mechanics were going to have everyone hti by an AoE heal, so mitigating it was a waste of a CD. If everyone is hit for 5k dmg, and everyone gets healed for 5k, taking 3k means u get over healed by 2k.)
    I've forgotten too much of a10s to remember the stack/spread mechanic. I call it that because thats how you handled it and it was magical in nature.

    A11s Optical sight aoe damage (the unavoidable kind not the center mechanic) was magical as well as whirlwinds, and especially double whirlwinds, also if you weren't skipping lapis phase the ending mechanic to that phase was also magic in nature and delirium would help. There are actually a ton more aoe magical mechanics in a11s than there were physical tank busters. Spin crusher was physical but completely avoidable and the stack one was physical but we could use our ultimates through it. What made a11s hard was definitely not the tank busters, but part of the difficulty was high magic raid damage following eachother or worse following 1 HP attacks. Of course a11s was hard for groups for other reasons too but it had nothing to do with the classes.
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    Last edited by Chrono_Rising; 10-06-2017 at 01:37 AM.