Yes, but this is a completely unnecessary penalty. Giving that 6 potency to drk isn’t about fixing the balance per se and 6 potency won't make dark op as hell either, 6 potency will not close the damage gap even slightly; its making the class consistent with its own design (everything and its mother is 140 potency gain when using dark arts TBN costs a dark arts and returns a dark arts – 6 potency why LOL) while simultaneously not punishing the tank for mitigating. As you said, fixing this part of TBN’s mitigation aspect just makes the utility favorable to use and increases darks standing with its own utility.
Dark: Rampart, TBN, Shadow Wall, Dark Mind
Warrior: Rampart, TOB, Vengence, Raw intuition (Am I missing one?)
The issue here is one of usefulness and uptime. Vengeance and raw intuition are both longer and vengeance is on a shorter cooldown than Shadow wall on dark. Raw intuition is on a longer cooldown, but the cooldown is not proportional to the duration, it is 30 seconds shorter than you would expect compared to dark mind. The difference comes from TBN, but again the meta optimizing world wants to avoid this for being a small loss for mitigating (please just give us the 6 potency). Sure it can help healers, but why not tank swap constantly and have both tanks cycle their mitigation without the dps loss (possible with paladin war) and have even more mitigation for healers to dps. In fact this works well since shirk is a tank dps gain and needs frequent reuse (minute to minute and a half reuses to maximiz). It is crazy but you don’t need tank stance, or enmity combo. But these small differences in mitigation duration add up and make warrior not as squishy as one would expect, provided we aren’t trying to solo tank things anymore. The issue is this turn does not utilize as many magical autos, which puts dark mind at a disadvantage for in between mitigation, where warrior and paladin are both well equipped to deal with these things. As for paladin, bulwark is a chance at mitigating. Which means it might be helpful, or it might not be, I’ll definitely pop it and it probably will help, buts it is not 100% parry, and its cooldown is eternal. Paladin also has its natural block rate, but like parry no one can plan around these and so we sorta pretend they aren't their even though they do add up to paladin taking less damage overall.
Warrior excels with mitigation because war’s kit is packed with shorter duration cooldowns which mitigate for longer than the other two alternatives, without considering its extra mitigation which is definately a major a dps loss and should only be used in an emergency.
I disagree that warrior tanking in dps stance detracts from the groups, as the interval it is tanking for can be covered by its mitigation kit, and by the time it is time to tank again (after the other tank has their turn) your cooldowns will likely be back up and ready for use, this is not mirrored as well in the other tanks. While we are talking about meta, warrior does fine while main tanking in dps stance, and does it about as well as the other two (provided blood spiller is given that 6 dps). The problem comes from trying to solo tank a turn in dps stance the entire time. However, this isn’t unique to warrior, it is much less than optimal for any of the tanks to solo things. While technically possible its shorting either the tanks or the healers or worse everyone. Frequent tank swapping is one meta practice that really needs to make its way into more of gaming life as it is very beneficial to both tanks and healers.



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