
Originally Posted by
Claire_Pendragon
-the 2 bolded parts contradict eachother, so I'd wager this is a moot point. (But it is worth mentioning this, because of SE's reasoning behind why they made DRK how it is.)
-Technically it was 4 PLDs and 4 WARs, with the PLDs using hallowed for various parts, and helping with clemency on other parts. the PLDs usually MTed, while the WARs were just DPS with survivability.
-WAR did more dmg as a MT than DRK did. Only reason DRK was the MT, was because part of its DPS requires being hit, and WAR did even more dps in OT than DRK does, so the best way to utilize them both, was to put the DRK into MT stance, despite the fact 2 WARs would do more DPS than DRK+WAR. (plus WAR would mitigate more dmg than a DRK would. My group even did double WAR tanking, even with the slight hit to our LB.)
PLD handled physical heavy fights better than DRK. DRK had to rely on foresight, and a reprisal, in order to survive tank busters, and then living dead when those were down, as every other physical CD was down too.
I forget which all those were, other than Sophia (which DRK is fine for, unless ur other tank dies, and u need to take constant TBs) and A11S, which had me stretch my CDs too thin, as there wasnt magic dmg to worry about.
PLD lacked CDs for magical heavy fights, and usually just did a tank swap, to last long enough till the next CD was ready.
-The difference in DPS, compared to DRK, in 3.0, was roughly +100 for WAR, and -100 for PLD.