Quote Originally Posted by Lambdafish View Post
Irregardless of balance, I hate the new shake it off. WAR is supposed to be a selfish tank, and not have party wide mitigation. It would have been much better suited as a single target tether that increased the damage of, and maybe give a health regen to both the WAR and target. That's just a spit ball idea, but it far better serves the theme of WAR, and aids in their berserker type tanking style.

SE looked at it and overbuffed it AGAIN (looking at you 3.4 AST), without any thought to job identity or skill synergy.

All I can say is... Look forward to your 4.2/4.3/4.4 overbuff DRKs
It wasn't 'supposed' to be a selfish tank. That's just what it ended up being for the last couple months. Ever since the path change in 2.1 it has brought the most raid mitigation of any tank from 2.2-3.99.

It started as the HP/Healing tank (remember 3x IB damage as heals, TOB, Defiance, wrath giving heal%, Path healing, bloodbath? Vengence giving zero mitigation? Good times. Not really).
They realized it sucked vs mitigation tanking (pld). Age of 2x Pld, 0 war parties.
2.1: Rolled back the HP. Added mitigation. IB/Vengence, Path got raid 10% mitigation. Added LB penalty for stacked jobs.
Golden age of tanking. Plds and Wars dancing hand in hand.
Then Heavensward/Drk/blah blah etc.

If you want to talk about what wars theme is, Wars have always been about HP. Stacking HP, healing HP. The fantasy of not using 'armor' to live, but sheer physical willpower and fortitude. I don't need to reduce your damage. Im gonna take it all and give it back even harder! (Vengence). The charging barbarian style tank (immune to CC, glowing rage eyes, inner release). Big axes, tons of vitality, blood rage style beast that never stops coming. I mean their resource is Wrath and Rage. Taming their inner beasts as a core lore idea. Walking the line between animal rage and control. Unleashing the beast on command and reigning it back in. All so you can protect others.

As for shake it off: Its HP based. (check). It requires balancing their rage and power to help others (literally consumes inner beast/vengeance/thrill of battle to shield others). Hell they had a pvp ability that gave ToB to their party (basically the model for the new shake it off).

This new skill may be many things, but out of character theme it is not.