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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Assuming Shake it Off remains what the translation said, Dark Knight is basically dead in comparison. It's noticeably weaker both in DPS and mitigation. The Blackest Night may be nice but it's nowhere near enough to compensate for what Warrior and Paladin offer. And this assumes they aren't increasing Fell Cleave's potency.
    (7)

  2. #2
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Assuming Shake it Off remains what the translation said, Dark Knight is basically dead in comparison. It's noticeably weaker both in DPS and mitigation. The Blackest Night may be nice but it's nowhere near enough to compensate for what Warrior and Paladin offer. And this assumes they aren't increasing Fell Cleave's potency.
    I actually think they'll nerf Fell Cleave. Give Utility, take some potency.
    (0)

  3. #3
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Atreides View Post
    I actually think they'll nerf Fell Cleave. Give Utility, take some potency.
    I agree with this I would not be surprised if war gets a small potency nerf if they are getting utility

    also apparetly SHAKE IT OFF will act as something akin to thrill of battle but for the whole team I'd this is actually a veru significant and neat buff and defintely brings up the value of warriors over dark night I think DRK needs some future adjustments probably fo 4.15 or 4.2 they need to bring their dps and utility slightly up I'd say maybe make TBN a party shield similar to SS2 use to be now all tanks will do similar damage and bring the same utility value hell make is so TBN is highly effective against magic attacks to bring some flavour to DRK.
    (0)

  4. #4
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Atreides View Post
    I actually think they'll nerf Fell Cleave. Give Utility, take some potency.
    I hope this is what they'll do. I'm having trouble understanding the translation in regards the Fell Cleave changes, other than it's being changed. There seems to be some confusion as well whether or not it will be made available in defiance,; the quote in question specifically (from reddit):

    で、フェルクリーブで使命と原初の解放が、今まで個別にアクションそうといられたんですけど、スタンスによって使える使えないが変わるので、お引き換えアクションになります
    "As for Fell Cleave and Inner Release, until now they've been separate actions, but whether or not you can use them changes depending on stance, so they will become interchangable actions."
    To me it seemed that there would be a change because FC/IB and IR/Unchained already share buttons, but I guess it could also be interpreted as IR and FC being combined into a button based on... gauge? That also seems weird to me though. Make of it what you will.
    (0)

  5. #5
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Felorr View Post
    I hope this is what they'll do. I'm having trouble understanding the translation in regards the Fell Cleave changes, other than it's being changed. There seems to be some confusion as well whether or not it will be made available in defiance
    That translation makes it sound like they will just become '1 action' whose stats change based on stance. Think more like blood spiller. It is 1 action, but has different effects and even potency based on grit/no grit. To me I read it as something like: FC and inner release are being deleted. IB will now loose the DR and gain potency if used in Deliverance (a la blood spiller), Unchained will ignore Defiance penalty in defiance and half gauge consumption in deliverance.

    Just kinda simplifying the system. Why have 3 abilities with clones for another stance when you cant ever use the 'other' one anyway? They already 'swap' on your hotbar with stance. Why change the icon at all. More of a QoL/streamline type thing.
    (2)

  6. #6
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Unfortunately the balance is also just making everything the same.
    (0)

    http://king.canadane.com

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Canadane View Post
    Unfortunately the balance is also just making everything the same.
    Sort of. (Depends on your point of view.)
    As long as there are 3 roles, the requirements for their role need to be equivalent, but they dont need to be the same in execution.

    With examples such as Tempered Will vs Plunge, Hallowed Ground vs Holmgang, Inner Beast vs Sheltron.
    Tempered will doesnt require the need to jump back into position, and doesnt require more accurate timing. Plunge does dmg, so its not always up, or requires being held onto, along with animation clipping.
    Holmgang does require some healing, doesnt last long, binds in place, leaving some negative effects, and requires you have a target to hit with it, rather than self targeting,but also is up more often, leading to more CD uptime on auto attacks.
    Inner Beast requires a target in melee range to hit, and does some dmg, but is on the GCD, and interferes with fell cleaves. Sheltron is oGCD, reduces less dmg, and helps trigger procs for more dmg, such as shield swipe.
    They can both feel the same, and feel different. It's up to personal taste as to which you like better in playstyle, rather than viewing them as "roles" in which one 1 job can fit the bill for.
    (3)
    CLAIRE PENDRAGON