
To be honest, I think shake it off will scale off of Wars max HP. It's 8% because you'll get 20% more HP in defiance, making it 10% of your base hp. Another note is that shake it off will shield the user and Divine Veil will not.Well, it will need some testing, but looking at how it's worded, it seems there is a another big difference between Shake It Off and Divine Veil.
Shake it off : "creates a barrier around self and all nearby party members that absorbs damage totaling 8% of maximum HP."
Divine Veil : "Prevents damage up to 10% of your maximum HP"
So, for now, we could assume that SiO works like Stoneskin, and scales on the receiver's max HP. As stats go higher and higher, SiO will fall behind more and more, keeping it "balanced" with its shorter CD and the benefit from WAR.
How Steel Cyclone should look!


It will be easy to verify. Party with a low level character, go fight a cactuar and wait for 100 needles, pop Shake it Off, see if it wears off
And if the basic effect is as strong as Divine Veil, I wonder what could possibly justify :
- The longer CD ?
- The need of healing magic to trigger it ?
- The shiled not spreading to the user ?
Last edited by Reynhart; 10-10-2017 at 02:39 PM.



Honestly shake it off should have been 4% base.It will be easy to verify. Party with a low level character, go fight a cactuar and wait for 100 needles, pop Shake it Off, see if it wears off
And if the basic effect is as strong as Divine Veil, I wonder what could possibly justify :
- The longer CD ?
- The need of healing magic to trigger it ?
- The shiled not spreading to the user ?
its pretty easy to just pop it when another ability is at 1-3 seconds left, or if u need to move during raw intuition, and awareness isnt up.
Plus, it should still have removed negative debuffs, also granting 2% or 4% per debuff.
starting at 8% is ridiculous.
CLAIRE PENDRAGON
Probably because PLD also has Passage of Arms, Cover, Intervention and Clemency. Balance isn't a vacuum where you can just compare skills individually.It will be easy to verify. Party with a low level character, go fight a cactuar and wait for 100 needles, pop Shake it Off, see if it wears off
And if the basic effect is as strong as Divine Veil, I wonder what could possibly justify :
- The longer CD ?
- The need of healing magic to trigger it ?
- The shiled not spreading to the user ?


Our healers love when our WAR MT uses Raw intuiton to mitigate autos in o1 3 and 4. The autos hit for 12 to 16k so that 20% reduction is very noticeable.
Shake It Off is fIne. It's not OP, it's just fine. It does however make DRK even worse.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Bottom line is drk will fall out of meta hard after 4.1.
War/pld comp will have more dps more party wide midigation. + be there dmg utility if for some reason don't have nin or Sam.
Ofc. Compared to pld/drk.
War/drk is not really option whit what pld pring to party comp. First place


I does appear that the shield scales off the player and not the warrior. Tested this with a crafter war party. Still another mitigation in warrior's back pocket when unbuffed, or party utility.
Last edited by Chrono_Rising; 10-10-2017 at 09:59 PM.
After reading what shake off does um I don't know how to feel an ut it like great raid utility but hopefully they don't accidentally use it or use it and they end up dying trying to put a shield on everyone else lol pld has shielding skills without all the draw back like loosing all their buffs and stacks and taking extra dmg

shake it off is decent, if you're worried about the losing buffs part you can use shake it off when either one of raw intuition,vengeance,thrill of battle,inner beast are active and the duration almost runs out,that way you will get 12% shield(and more depending on how many cooldown are active) and won't lose anything significantAfter reading what shake off does um I don't know how to feel an ut it like great raid utility but hopefully they don't accidentally use it or use it and they end up dying trying to put a shield on everyone else lol pld has shielding skills without all the draw back like loosing all their buffs and stacks and taking extra dmg
it's the fact that inner release still share cooldown with unchained that sucks IMO
Last edited by konpachizaraki; 10-11-2017 at 12:25 PM.
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