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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Felorr View Post
    I hope this is what they'll do. I'm having trouble understanding the translation in regards the Fell Cleave changes, other than it's being changed. There seems to be some confusion as well whether or not it will be made available in defiance
    That translation makes it sound like they will just become '1 action' whose stats change based on stance. Think more like blood spiller. It is 1 action, but has different effects and even potency based on grit/no grit. To me I read it as something like: FC and inner release are being deleted. IB will now loose the DR and gain potency if used in Deliverance (a la blood spiller), Unchained will ignore Defiance penalty in defiance and half gauge consumption in deliverance.

    Just kinda simplifying the system. Why have 3 abilities with clones for another stance when you cant ever use the 'other' one anyway? They already 'swap' on your hotbar with stance. Why change the icon at all. More of a QoL/streamline type thing.
    (2)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,550
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Unfortunately the balance is also just making everything the same.
    (0)

    http://king.canadane.com

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Canadane View Post
    Unfortunately the balance is also just making everything the same.
    Sort of. (Depends on your point of view.)
    As long as there are 3 roles, the requirements for their role need to be equivalent, but they dont need to be the same in execution.

    With examples such as Tempered Will vs Plunge, Hallowed Ground vs Holmgang, Inner Beast vs Sheltron.
    Tempered will doesnt require the need to jump back into position, and doesnt require more accurate timing. Plunge does dmg, so its not always up, or requires being held onto, along with animation clipping.
    Holmgang does require some healing, doesnt last long, binds in place, leaving some negative effects, and requires you have a target to hit with it, rather than self targeting,but also is up more often, leading to more CD uptime on auto attacks.
    Inner Beast requires a target in melee range to hit, and does some dmg, but is on the GCD, and interferes with fell cleaves. Sheltron is oGCD, reduces less dmg, and helps trigger procs for more dmg, such as shield swipe.
    They can both feel the same, and feel different. It's up to personal taste as to which you like better in playstyle, rather than viewing them as "roles" in which one 1 job can fit the bill for.
    (3)
    CLAIRE PENDRAGON

  4. #4
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    The devs have done some "interesting" things in the past and are highly likely to do so even in the future, so until the future that is 4.1 have become the past I for one will not speculate or take anything as being assured.
    Add to that this simple fact, they did not mention any potency changes so we have no idea how much jobs will be buffed or nerfed until the patch notes are here. Take the change to shake it off as an example, we know it will be some def buff for the party but how long the cd will be, how long duration it will have, or how much it will do I have not heard.
    (0)

  5. #5
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    That is true. But PLD loses less dps from these kind of mistakes. WAR relies entirely on Inner Release for the bulk of its dps. PLD you can afford to miss or mess up a couple of FoF or Req phases and your dps won't drop to the floor. Since unlike WAR you get two seperate phases to burst every min, which is both good and bad because of that.
    DRK only really has to to worry about losing.a Delirium BW window....but idk I really think it's too low, where's my max dps min maxing ; ;
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    if you look on the dps and the only factor is how punishing the rotation is you may be right that it's fair that DRK does less damage overall.

    however, dps is not the only thing a tank has to worry about: dps, mitigation, selfheal, utility. the DRK is behind in everything. if we had better mitigation to make up for the dps loss, fine, i wouldn't say anything. but when WAR gets his aoe shield now he has even better utility than DRK. in the WAR - PLD comparsion the balance gets better, but DRK falls behind now even more.
    (5)

  7. #7
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tint View Post
    if you look on the dps and the only factor is how punishing the rotation is you may be right that it's fair that DRK does less damage overall.

    however, dps is not the only thing a tank has to worry about: dps, mitigation, selfheal, utility. the DRK is behind in everything. if we had better mitigation to make up for the dps loss, fine, i wouldn't say anything. but when WAR gets his aoe shield now he has even better utility than DRK. in the WAR - PLD comparsion the balance gets better, but DRK falls behind now even more.
    alright so it's safe to say that WAR/PLD are in a good spot atm, the only tank that needs some small adjustment will be DRK, I agree that drk just feels like it needs more mitigation and probably a bit more damage and I'd believe drk will be on a good spot too, maybe give them scourge back will fix the class for many.
    (0)

  8. #8
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by MyaValentine View Post
    I'd believe drk will be on a good spot too, maybe give them scourge back will fix the class for many.
    I doubt they want to give those "one button press DoT's" back but if they make scourge to combo finisher then it could make a comeback, judging these forums there are DRK's that would like to have 3rd combo so this would please those people as well.
    (0)

  9. #9
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I've been a Drk main since HW and the start of SB and i'm slowly switching to War and leveling it up by Weds so I can raid with my friends and just live the War life. Drk needs some attention to adequately come to terms with Pld and War and it's just not getting it so with the changes to Shake it Off and Wars super fun play style Drks just not fun anymore.

    It's HW allover again sadly where Drk/War combo was the best and now nothings really changed except it's Pld/War with Drk being the awkward love child that SE can't decide how to manage which is real disappointing honestly, I still love Drk but i'm already having a blast with War punching people in the face and charging their faces with my bloody axe.

    I'll go back to Drk later down the road but it's time to wreck faces and scream with my war face at everything and beat them with my Midlander fists.
    (0)

  10. #10
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I think SE has done a very good job on tanks so far in SB. It's not perfect, drk could benefit from a few tweaks especially. All and all, I've been happy with how they are handling tanks. Despite the sheer volume of tanking changes that occurred in SB, we are quickly approaching a very well balanced set of tanks. The balance forecast is looking much better than it ever did in HW. I am looking forward to the next round of adjustments.
    (1)

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