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  1. #1
    Player
    Exodyce's Avatar
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    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90

    Easy Way to Increase Max Level Content

    One of the biggest problems that I have run into while playing this game is that expert queue gets really stale, real quick.

    I'm unsure why this game doesn't scale up the current expansion dungeons to max level. It would give expert queue a huge boost in diversity and let us go back to the amazing dungeons that we had while leveling in SB. Maybe they'd have to switch up the item drops, but aside from that, we've got completed, amazing dungeons that hardly anyone gets to play after hitting max level. Because they are at the top end of the leveling spectrum, it is rare to hit them in roulettes and go untouched until you level a new class (assuming you do any dungeon leveling).

    I feel it would be fair to sync our levels like they did for Ala Mhigo, but right now the lack of expert queue dungeons is destroying the incentive for people to do it. I know a lot of people who simply don't cap on creation anymore because of how draining it is to do the same thing over and over again.
    (1)

  2. #2
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Alternatively, scale up some of the old 50 (Hard) dungeons. There are so many of them that people have never done because you had to go out of your way to unlock a bunch of dungeons that the game didn't even tell you the name of... and this was before the wonderfully helpful Blue Plus Questmarkers. If there has to be a reason to return to them/have them be a higher level, I'm sure it wouldn't be too hard to fit in, but there is just so much un-played/under-exposed content in this game that is just being left to rot. I'm sure a large portion of the playerbase has never played half the 50 (Hard) dungeons, so it wouldn't even feel like recycled content.

    Regardless, the ability to diversify such a stale queue is there for minimal effort (mostly number tweaks). I feel having more at-level dungeons to do at 70 would relieve a lot of the max-level boredom and reduce the "lack of content" feeling people get. It wouldn't solve everything, but it would be a comparatively easy place to start.
    (2)

  3. #3
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Since 2.1 we've had the same 2-3 dungeons in a roulette for 3-4 months at a time. It burnt all the dungeons out. It's not even fun going back and experiencing it due to nerfs or the fact you could run expert every day and roll the same dungeon every day for 3 weeks (Looking at you Nevereap).

    Also I'm pretty sure most players doing combat content would have done the 50 dungeons, as a lot are required for the MSQ and in general for the roulette.
    (2)

  4. #4
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    The easiest thing to do is just have minimum a tank role / healer role maxed out that you feel ok playing to farm roulette when the wait time is unexpectedly long or if you just want to farm tomes. May not be what you want but hey works for me.
    (0)

  5. #5
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Pence View Post

    Also I'm pretty sure most players doing combat content would have done the 50 dungeons, as a lot are required for the MSQ and in general for the roulette.
    A lot of the people I know never unlocked the 50(Hard) queue (I think it used to just be called 50? Whatever the non-MSQ dungeons were.). And I'm not suggesting we do the old expert queue dungeons again, but scale up the old 50 (Hard)s and the 61-69 to have lvl 70 versions. Maybe release like, the 61 and 63 dungeon with 2 50 (hard) dungeons with something like 4.1 so we go from 3 to 8 dungeons in expert queue (when considering the new dungeon as well). I really don't wanna do things like Neverreap or Aetherial Chemical again either, but I think there are a lot of underplayed dungeons.
    (0)
    Last edited by Exodyce; 09-30-2017 at 01:55 AM.

  6. #6
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ManuelBravo View Post
    The easiest thing to do is just have minimum a tank role / healer role maxed out that you feel ok playing to farm roulette when the wait time is unexpectedly long or if you just want to farm tomes. May not be what you want but hey works for me.
    I'm not sure what this was supposed to address as I didn't say anything about queue times or waiting for dungeons, but regardless, I do have a healer and tank maxed (SCH PLD) and play both. I dont have a problem with having the ability to farm tomes, the problem is that people get sick of doing the same 3 dungeons at least 4-5 times a week (for creation if you only do it with the expert queue bonus up, more if you are farming dungeon gear / verity / doing last minute creation farm).
    (0)

  7. #7
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Exodyce View Post
    I'm not sure what this was supposed to address as I didn't say anything about queue times or waiting for dungeons, but regardless, I do have a healer and tank maxed (SCH PLD) and play both. I dont have a problem with having the ability to farm tomes, the problem is that people get sick of doing the same 3 dungeons at least 4-5 times a week (for creation if you only do it with the expert queue bonus up, more if you are farming dungeon gear / verity / doing last minute creation farm).
    Well most players handle easy to do things and while I too would love to see more content from a programmers point of view, is best to invest time in newer expansion than lower. Problem is the upcoming squad dungeons might be the solution. Not to mention grinding is a normal for this types of games.
    (0)

  8. #8
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    It is certainly more preferable to get a bunch of new stuff, but when you compare the time it takes to design an entirely new dungeon vs. upping the level / damage numbers on the mobs in a dungeon, it becomes exceptionally time efficient to re-release old stuff. Now, if all we got was re-released content, that would terrible, but that's not what I'm proposing.

    With each content release, if we got 1 or 2 of the 61-69 dungeons at 70 as well as maybe 2 of the old, less played 50 (Hard) dungeons, we would get a lot more queue diversity for minimal time and effort input. Furthermore, there is also an extreme lack of 51-59 dungeons getting played. I can't remember the last time I played The Vault, but that was probably my favorite dungeon so far... but since it is leel 57, it never got that much play outside of people who leveled multiple classes through dungeon grind as opposed to other methods.
    (0)

  9. #9
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    985
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    The old 50 (Hard) dungeons were Expert dungeons during the patch they came out. For example in patch 2.5 the Expert roulette was Keeper of the Lake, Wanderer's Palace (Hard) and Amdapor Keep (Hard). They got pushed into High Level Roulette (renamed 50 roulette in HW and then 50/60 roulette in SB) once the next set of Experts was released.
    Between that and the relic grind a lot of long term players are probably sick of every old level cap dungeon in the game.
    (0)

  10. #10
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Moomba33 View Post
    The old 50 (Hard) dungeons were Expert dungeons
    Between that and the relic grind a lot of long term players are probably sick of every old level cap dungeon in the game.
    I see, I left part way through 2.X and came back at the beginning of Heavensward when they were optional to unlock. This, or just starting post ARR is what most of the people I've played with have done in general, so I thought it was simply optional unlocks, I didn't know that queue was sort of the graveyard of old expert queues. That being said, I still want a reason to go back and play them, but I do understand old players dreading it.

    That being said, I'd still like for the leveling dungeons (of a given expansion) to have 70 versions to add variety to Expert. I can count the times I have done Shisui and Bardam's and the lot on one hand (per dungeon) and I have leveled 3 classes (counting SMN SCH as 1) to 70 and one to 66.
    (0)

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