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  1. #11
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    I would love for SE to take(ripoff and tweak) from WoW the concept of Mythic + dungeons. You can do harder and harder versions of existing endgame dungeons. You can unlock a harder version depending on how fast you clear easier ones. Each clear drops one piece of gear appropriate to the difficulty level. It provides hard content for those who can't /don't want to form a static raid.

    The mechanics stay the same but incoming dmg, mob hitpoints etc increase. At higher levels mobs/bosses also start getting buffs that tweak combat further. It just seems a nice way to introduce challenge and low cost content. It has always seemed strange due to iLvl caps that expert dungeons are easier/faster than the the leveling dungeons.

    This is pretty cost effective. How nice would it be to clear a challenging dungeon and get appropriate gear?
    (0)
    Last edited by ElroyDrundan; 09-30-2017 at 07:13 AM. Reason: character limit

  2. #12
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    The easiest way is to remove "Expert" roulette from the game.
    If tomes are a concern, increase the tome gain from everywhere else.
    (3)

  3. #13
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    If they just do away with the terrible level sync and just scale mob HP up, it would due away with a lot of the tedium. The combat and game is fun, the problem is the game itself telling you that you aren't allowed to have fun in older content.
    (0)

  4. #14
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I’m not against them boosting some of the old dungeons if they revamp some of the mechanics, but before you suggest boosting old dungeons consider what you’re really asking for.

    Do you really want the same dungeons from the 50/60 roulette in the expert roulette? I don’t personally think it’s a good idea.
    (0)

  5. #15
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    982
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Heroic dungeons is something I miss from WoW. It would just give you a variety of content to run when farming tomes. I'm so sick of seeing the same 3 dungeons.
    (1)

  6. #16
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Coatl View Post
    If they just do away with the terrible level sync and just scale mob HP up, it would due away with a lot of the tedium. The combat and game is fun, the problem is the game itself telling you that you aren't allowed to have fun in older content.
    I believe the goal of level sync'd dungeon content is a way to "force" people helping lower level people get their dungeons done. It is much easier to match someone who needs sastasha done for their story quests when you have the entire playerbase in the pool (leveling queue) of possible allies. This stops people, especially low level DPS, from getting blocked on the MSQ for hours waiting for a dungeon queue.
    (0)

  7. #17
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Espon View Post
    Heroic dungeons is something I miss from WoW. It would just give you a variety of content to run when farming tomes. I'm so sick of seeing the same 3 dungeons.
    Yeah, this is how I feel too. Having "Heroic" versions of the 61-69 dungeons I think would do a lot for relieving the stale feeling of expert queue.
    (0)

  8. #18
    Player
    Exodyce's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    29
    Character
    Exodyce Valence
    World
    Behemoth
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ElroyDrundan View Post
    I would love for SE to take(ripoff and tweak) from WoW the concept of Mythic + dungeons.
    I think something like POTD as an alternative to M+ is pretty good (not that I would be opposed to M+, it's just there is already a progressive difficulty mechanic in the game). They just have to make a new dungeon diver / up the POTD level.
    (0)

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