Quote Originally Posted by Krolja View Post
Shall we start a petition for more communication between PvP devs and players and form an open dialogue? The people whining about housing did and they got a response in less than 24 hours. Perhaps there's something to it.
The squeaky wheel gets the grease. The problem is there's not enough wheels to squeak in the PvP forums to get attention.

If they would just put the resources, time, dedication, and love into making PvP in this game a great form of content then it could have a large enough community to get instant responses when things go wrong. As I said, I've seen this before - it gets neglected because there's not enough players to justify the resources and there's not enough players because it's neglected. There's one way out of that cycle - SE needs to double down and fix the mode with the required costs or it's going to limp along in a broken state until they decide to put it out of it's misery.

Titles and mounts are band-aid temporary fixes that pull players in for the flair and when they get it they're out. Those are not lasting solutions. Lasting solutions are taking a creative approach to make each game fun enough for long-term replayability and fostering a populous community to make queues short (the community itself can only do so much). I really do want The Hand of Mercy (1400 kills to go) and The Knight of Glory (70 wins to go). Every day is a chore - Shatter just isn't that fun. Since 4.1 came out I've had some Secure's and Seal Rocks. They are a little better but not much. Can't say I'm going to hang around for more riveting games of Frontlines once I get those titles. I try to break it up with some Feast but I can not get a ranked game to pop in a reasonable time frame (I have limited time to play I'm not going to twiddle my thumbs in queue for most of it).