Quote Originally Posted by ThirdChild_ZKI View Post
We've complained of disliking higher-priority non-player related objectives in Player vs Player content and we're getting more. . .
Heh, and I for one don't even mind.

Fighting actual players is a misery thanks to healers. There's currently a scholar going 'round in shatter abusing the fact they win every 1vs1 by default and can even survive against multiple players without CC and top tier coordination to keep constant pressure on the base.

It's a winning strategy no matter how you deal with it. Either you constantly devote at the very least 2 people to shoo him away over and over, in which case their team is only down one person and yours 2+, giving them an advantage, you let him take base and lose points, you try to kill him 1vs1, which isn't possible and only feeds kills or you constantly ride in with a full party to surefire kill him and thereby weaken your team in the middle or at the objectives for a measly 5 points. The only effective counter to the strategy is to keep a healer at the base that can just heal themselves up perpetually until he gets bored and leaves.

And that's just the tip of the iceberg. I honestly rather fight turrets or ice at that point. It's more satisfying. Or maybe some play Enfos, Line Tower Wars or sth, anything is more fun than that really.