What worries me is that perhaps the determination for this was based on all the activity in Shatter. To which I must clarify something. . .

SE: Shatter is NOT popular because players like it. It's actually the most hated Frontlines game mode ever, and has been since its introduction. Shatter is only "popular" because it's still the newest mode, thus everyone queues for it.


Just as Hestzhyen said, I want to fight other players in PLAYER VS PLAYER modes. No, not the Feast. Quick Chat, poor updating of the medal system to match the overall changes, and all the rampant cheating/wintrading in there has put me off of that. And Shatter. . . ugh, yes ice is important, but if I want to hit a static target, there are striking dummies everywhere in game. Even the drones/heliodrome at least did damage back in Secure. I'm not saying objective based PvP isn't good, but when the objective completely outweighs the PvP aspect (or rather when the PvP aspect holds no weight in comparison to accomplishing the objective), it may as well be another PvE mode.