Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56

Hybrid View

  1. #1
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Fair points. Do you think melee need some way to help stick to targets? I feel like they really need some sort of slow to help with some of the kiting issues that are used so often. Lots of games the enemy team will get a kill, and then the team will just run kiting for the rest of the match. I know it's mostly because of the flawed medal system, but I still feel like melee are missing something.

    Not sure if hard CC is the answer (e.g. stuns), but I do feel like they need *something*.
    (0)

  2. #2
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Krolja View Post
    Fair points. Do you think melee need some way to help stick to targets? I feel like they really need some sort of slow to help with some of the kiting issues that are used so often. Lots of games the enemy team will get a kill, and then the team will just run kiting for the rest of the match. I know it's mostly because of the flawed medal system, but I still feel like melee are missing something.

    Not sure if hard CC is the answer (e.g. stuns), but I do feel like they need *something*.
    play ninja, it has more CC than a whole party all together. No anyway, again, team work, tanks exist for a reason, to compensate what melees lack and to support both dps and healer.
    (0)

  3. 10-09-2017 06:44 PM

  4. #4
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Kisama View Post
    Just throwing this out there- This game has a shit dev team and has absolutely no idea what they are doing with pvp. This has been proven time and time again over the last year.
    I don't agree that the dev team is shit, but I do agree 100% that they have no idea what they're doing with PVP. Awful balance changes, a chat ban in the only serious meaningful PVP mode and a sweeping controversial skill prune in the last year - all targeted at fair-weather players who will never queue up again if the carrots dangled in front of their faces were to be yanked up.

    Very sad to witness from a former PVPer who used to do hours of primetime PVP on Primal.
    (3)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Let's keep it constructive.

    I believe that the development team mean well. PvP obviously isn't their highest priority - nor should it be - and there are a lot of issues with it that should have been tackled by now that have yet to be properly addressed. With that said, though, this is a Japanese game. Which means that any feedback given will have to be translated into Japanese and handed to the development team. We can only speculate but it's possible there's issues with translating feedback and that messages given/received lack the nuance they had originally. I believe the community team in charge of browsing the forums is also rather small and very, very strained. It's not just the PvP board that feels neglected.
    (2)

  6. #6
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Theodric View Post
    Let's keep it constructive.

    I believe that the development team mean well. PvP obviously isn't their highest priority - nor should it be
    Let me stop you right there.

    This type of thinking needs to stop. PvP is part of this game, and has been for a long time. There is no reason it shouldn't hold as much importance as anything else, lest they literally be admitting that PvP isn't considered important, which would be a huge step back with a community that is already all-too-often at odds with SE, or outright upset and disappointed. PvP is every bit a part of engame, and now part of the leveling experience. It, and the player community that has formed around it, deserves proper support and active community representation. And more than just contrived streams every so often. . .
    (1)

  7. #7
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Theodric View Post
    I believe that the development team mean well. PvP obviously isn't their highest priority - nor should it be - and there are a lot of issues with it that should have been tackled by now that have yet to be properly addressed. With that said, though, this is a Japanese game.
    E-sports (and pvp) is hugely popular on the Asian continent and S/E is trying to get into that market. PvP is or at least is going to be a high priority for them. Also, didn't yoshi say that they have their own pvp department that focuses only on pvp? So I don't understand the statement that it shouldn't be their priority if they have a team dedicated to it.
    (0)

  8. #8
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,807
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I think they just look at the data and not the issues behind it.

    *institutes PVP chat ban*
    *institutes GARO around the same time*
    *Data shows more players PVPing*
    "Ah! It must be the chat ban!"

    *Make PVP give XP*
    *Data shows an increase in players playing shatter*
    "Ah, people must like hitting objectives more than hitting other players!"
    *Releases Rival Wings*

    I do a LOT of data analysis on a daily basis. So I can't really fault them from looking at it and drawing conclusions based on it. But using that SOLELY as an influence in the direction the game heads is neglecting all of the other things that contribute to it.

    We have to realize too, the playerbase that actively participates in PVP *and* in the forums is probably a fraction of a percentage -- albeit a very vocal one. After years and years of top 1% players wanting something more hardcore - FINALLY they get it with Ultimate Coil.

    I guess all we can do is keep trudging on? The night is darkest just before dawn, and all that stuff....
    (0)

  9. #9
    Player
    Krolja's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    130
    Character
    Krolja Ajor
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Stormfur View Post

    *Make PVP give XP*
    *Data shows an increase in players playing shatter*
    I would guess a LOT of the early data come from Early Access where the instance servers were on fire from everyone trying to do the MSQ and couldn't. I ended up leveling my Drg to nearly 67 before I was able to get the MSQ stuff out of the way, and it was strictly through PvP because that was my only option. In any case, Shatter is now a festering pool of bots and afkers because the exp is free and we all know that SE doesn't ban PvP offenders. It's a win/win for anyone looking to level without actually playing the game.

    Shatter is also the only PvP Frontline that pops regularly. I would LOVE to play anything but Shatter at this point. Seize and Secure are soooo much more fun, in my opinion.
    (0)

  10. #10
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    It wasn't my intention to suggestion that PvP is not important. Yet it is very unlikely that it is ever going to be as important in the eyes of the development team when compared to the PvE side of the game. There's been five competitive seasons so far and every single one has been plagued by win trading. I hope that changes, I do, yet for all the talk of turning PvP into an 'e-sport' those who do value PvP are forced to contend with bots in the 24/72 man game modes and a lack of a functional chat in 8 vs 8/4 vs 4.
    (2)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast