
That by itself it's not bad.
Correct me if I am wrong here, since i saw the documental a while ago and i do not have the information fresh in my head. But i think they did that to get out of the FFXI box and see why other games were having success at the time. Where I want to get it is that there is no mistake to get ideas from other sources to renew itself, even if that game is disliked by some.


Sorry, I don't understand. Could you please rephrase?That by itself it's not bad.
Correct me if I am wrong here, since i saw the documental a while ago and i do not have the information fresh in my head. But i think they did that to get out of the FFXI box and see why other games were having success at the time. Where I want to get it is that there is no mistake to get ideas from other sources to renew itself, even if that game is disliked by some.




1.0 was made as a sequel to XI without looking at how the market had changed, and what MMOs of 2010 looked like. It flopped, so Yoshi P made the Dev team play popular MMOs (not just WoW) in order to analyse the market.
Market analysis is not bad
From what I remember hearing, the 1.x dev team was told when development of XIV first started to not copy XI, which was awkward considering both the games Director (Nobuaki Komoto) and Producer (Hiromichi Tanaka) where both pulled from XI. They left a lot of the games direction in the hands of the dev team to try to avoid making it to similar to XI. The dev team at the time had no real experience designing MMORPGS (XI had the same issues but overcame it) and ended up obsessing over graphics instead of gameplay (the whole flower-pots having the same amount of polygons as characters thing). Add in a gaming engine that wasn't built for this type of game (Crystal Tools), the game having to be designed for both six gen and seventh gen consoles (PS3 and PS4, at least), and the companies philosophy that any problems could be patched after release, with no initial plans on solving the problem being made are what led to 1.0's downfall.
1.0 had nothing to do with FFXI.
FFXIV 1.0 and ARR only take monster names and character models and such, being inspired from FFXI, there is things that FFXI even handles better then FFXIV, like transmission of data coding. Game play and such is more based on wow then anything else.


He's referring to the FFXIV documentary that was released this summer in which Koji-fox, Yoshida and other SE members discuss how 1.0 was made and Koji says that the team tried to follow on the steps of FFXI because it succeded before and in their mind it would succed again (FFXIV part 1 19:30 mins for reference)1.0 had nothing to do with FFXI.
FFXIV 1.0 and ARR only take monster names and character models and such, being inspired from FFXI, there is things that FFXI even handles better then FFXIV, like transmission of data coding. Game play and such is more based on wow then anything else.



exactly
While during the development of XI they checked the king of the genre of that time (everquest), they missed to do the same for XIV.
Yoshida descriped it like opening a restaurant without checking the other restaurants in the neighborhood.
https://youtu.be/Xs0yQKI7Yw4?t=2114
Last edited by Felis; 10-07-2017 at 05:45 AM.
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