Results 1 to 10 of 723

Hybrid View

  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by TheCount View Post
    Ultimate Bahamut will not fill that role due to the limited amount of people that will even get to fight him at all, and that's a big problem. Mark my words you will see threads about the lack of content soon once more people realize that
    You are missing the point of ultimate though. There are two kinds of player when it comes to raiding, those that clear everything quickly, and those that don't. For the players that don't clear it quickly, omega lasts for the entire content cycle and is still active content available in 4.1 (i.e. they will actively subscribe to do it), for raiders who have beaten it and are 340 (the Dev team have tuned the content for this to be possible right now for even the most midcore of raider), there is literally no more content, the game is complete and there is no more progression. You can say that there are other theme park attractions to do, but talking purely from the vertical progression ladder, it is finished, and there is no more reason to keep playing.

    Ultimate savage is the best of both solutions to raids being beaten quickly. It provides raiding longevity for those that have beaten the raids, while not upping the difficulty of the actual raid (like gordias did). For those that aren't at the level of ultimate, it isn't wasted content, but rather a content ceiling that while they might never access it, shows a far larger investment to the top of the ladder than what we have now, and (forgive the pun) represents the ultimate final challenge of the battle content.
    (1)
    Last edited by Lambdafish; 10-05-2017 at 10:54 PM.

  2. #2
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    You are missing the point of ultimate though. There are two kinds of player when it comes to raiding, those that clear everything quickly, and those that don't. For the players that don't clear it quickly, omega lasts for the entire
    Im sorry it still doesnt justify its existence , especially when they said that the raids would be harder each tier already. There is no point for ultimate other than to cater to the 1 percent of the 1 percent, and If it cost any amount of resources then it is kinda a waste. The way they have spoken about this , is that ultimate will be the hardest raid to hit the game thus far , so with that in mind then not a ton of people are gona clear it , and that leaves the question why mmake it in the first place.
    (2)

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by bswpayton View Post
    [...]and that leaves the question why mmake it in the first place.
    To give people more incentive to keep playing and trying to clear it. It's like the hardest difficulty in a lot of games, where you get hit once, you're almost dead, twice and you restart from the checkpoint. While other games, you get hit once(in the toe even) and you die, starting over the ENTIRE level, not just from last checkpoint which could be the room right before the final encounter in it.

    If they did it as I am suspecting(and I don't do the savage raids, so there is 0% chance of me attempting it in the first place), then it will likely be harder than most, if not all, of the next tier of Omega.
    (2)

  4. #4
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by bswpayton View Post
    Im sorry it still doesnt justify its existence , especially when they said that the raids would be harder each tier already. There is no point for ultimate other than to cater to the 1 percent of the 1 percent, and If it cost any amount of resources then it is kinda a waste. The way they have spoken about this , is that ultimate will be the hardest raid to hit the game thus far , so with that in mind then not a ton of people are gona clear it , and that leaves the question why mmake it in the first place.
    1) When people talking about wasting resources, they forget that this is recycled content, likely intentionally. The raid likely isn't an old fight for nostalgia sake, but rather to limit the amount of resources going into this.

    2) from a purely progression architecture perspective, ultimate will be one of the best things to happen to the game. People talk about endgame being empty, but when something that takes significant time investment with little resources required gets added, people call for it to be removed. For raiders, this is the equivalent of 2.0/3.0 relic, something that takes a long time and may not be cleared while it is still relevant, but it represents a content with high longevity, which is what this game severely lacks
    (2)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    1) When people talking about wasting resources, they forget that this is recycled content, likely intentionally. The raid likely isn't an old fight for nostalgia sake, but rather to limit the amount of resources going into this.
    It just seems very hypocritical to me , all the post on here about askin to rework other content and the general feedback is no dont do that , its a waste of resources etc focus on new content. But yet wit this its like oh the game needs this, I dont understand how ones ok but the other isnt ok. And Ive seen many a post askin to rework or readjust other content, to be shut down outright by this forums community. But yet this is totally accetable, this is what Im not understanding.
    (2)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    It just seems very hypocritical to me , all the post on here about askin to rework other content and the general feedback is no dont do that , its a waste of resources etc focus on new content. But yet wit this its like oh the game needs this, I dont understand how ones ok but the other isnt ok. And Ive seen many a post askin to rework or readjust other content, to be shut down outright by this forums community. But yet this is totally accetable, this is what Im not understanding.
    The last time HC players got something like this was almost 3 years ago. I think you can let them attempt this. If the participation level is really bad they just won't do it anymore. The sky is not falling.
    (3)
    Last edited by Vaer; 10-05-2017 at 11:28 PM.

  7. #7
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vaer View Post
    The last time HC players got something like this was almost 3 years ago. I think you can let them attempt this. If the participation level is really bad they just won't do it anymore. The sky is not falling.
    Hmm whats this games population 500k to 700k, lets say even 20 thousand or 40 thousand people clear this , is that really enough to justify. I dont even think flogs have 20k parses on one job so that could possibly mean that not even that many people are raiding. Which would make that 40 k number not possible , so If thats the case if not even 40 thousand out of 500ish thousand players are gona be doing this then whats the point exactly.
    (1)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    Hmm whats this games population 500k to 700k, lets say even 20 thousand or 40 thousand people clear this , is that really enough to justify. I dont even think flogs have 20k parses on one job so that could possibly mean that not even that many people are raiding. Which would make that 40 k number not possible , so If thats the case if not even 40 thousand out of 500ish thousand players are gona be doing this then whats the point exactly.
    To have varied content? The clear rates of floor 200 PoTD is probably super low as well. Should they not bother with the higher difficulty floors when they release the new one? What about PvP? Not that many people actually participate in ranked, should they just stop bothering to support PvP? Cmon now.
    (4)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bswpayton View Post
    Hmm whats this games population 500k to 700k, lets say even 20 thousand or 40 thousand people clear this , is that really enough to justify. I dont even think flogs have 20k parses on one job so that could possibly mean that not even that many people are raiding. Which would make that 40 k number not possible , so If thats the case if not even 40 thousand out of 500ish thousand players are gona be doing this then whats the point exactly.
    Let's take this excuse to its logical extreme.

    - SE's own official census placed Machinist dead last at 5% in terms of jobs leveled
    - Crafting and gathering is largely considered a niche hobby
    - Less than 24% of NA players have access to housing; 23% for EU; 29% for JP. This assumes every single house is owned by someone else (i.e. no alts or FC)
    - Creator Savage had approximately 15% clear rates after six months
    - EX Primals have below average clears
    - Less than half the playerbase has even reached 70

    So. How much of the aforementioned should get deleted? If no one plays Machinist, why should the devs "waste resources" improving it? If not even a fourth of the playerbase can own a house, I suppose they should stop bothering with furniture recipes. If crafting only has a niche audience, better allocate those funds elsewhere. All of those would be silly extremes no one would reasonably argue for yet Ultimate comes along and it's "wasting resources!" No. It's content you won't do and that bothers you. I think Perform is a pointless addition but also know plenty who will love it. I'm not here complaining about its inclusion simply because I don't care for it. For once, odd numbered patches has something raiders can experience in lieu of beating their heads against the same four fights we've already cleared weeks or months ago.

    Kindly, get over it.
    (7)