Results -9 to 0 of 723

Threaded View

  1. #11
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by MyaValentine View Post
    mega long post in page 41
    seriously... i love how you ignore the trouble and try to white knight this soo much...

    - A completely new moba style pvp mode, that isn't just different way to kill eachother but a fully fleshout map with mechanincs asplayer controlled mech and variations of mechs specialized for different situations, tower defense, 24 vs 24. " oh but I don't pvp so this aint new"

    pvp was never the main focus on FF14 and if more of 20% really partake in pvp we are lucky, most people do it a bit more in stormblood only because it allows to level up... indeed is nice to get a new mode more balanced (1v1 faction instead of a 1v1v1) however it's a niche content in FF14.

    - A completely new DESPERATELY needed and required by the hardcore community raid mode, that extends the live of the hardcore community adding a new flavor to the raiding scene and longetivity value to not only the community but the raid scene itself as it's required to clear savage to access ultimate and there's thousands of people still in in V3. And hardcore raiders have a reason to resub for odd numbered patches. "oh but I don't raid so this aint new"

    this one did make me laughs... the hardcore community get a content every freaking 3 month, extrem savage of binding coil will only be done (and i don't say completed) by a small margin of the community that have already tons of content only dedicated to them... what the hell? why the savage was tuned down a bit, it's probably for allows more player to complete it... create a content that is only done by less of 3 freaking purcent of the community is stupid... many dev have try this in past... wow did try with naxx 60 and they was forced to reuse it in lich king for make people see it. wildstar did try.... they have ended in free to play and loose tons of player by trying to care soo much for the hardcore gamer...
    but here a funny fact, the hardcore gamer of the community is only the most visible, not the biggest... do the extrem savage of binding coil is welcome... honestly, i feel it's an error... but at least 3% of the community will have a new thing to do?

    - A completely new SOLO CONTENT to go with NPC into dungeons to lvl upgrade and progress with them ALSO A HIGHLY REQUESTED FEATURED by many of those who wante to do more solo content in the game, followed by rewards emotes that many has also been asking for ages something new that never had before. "oh but I don't like squadron so this aint new"

    this content is... nice for new player, for old player he have... small to little interest soo far... most of us have already all our jobs 60 means we have nothing to get from squad... and i'm sure some have already every jobs 70 (talking of the combat/magic job). squad was always something wierd, something to take care every 18 hours... and forget after. ihope it will bring something... but do it's what the game was needing really hard? no, solo content is nice, but what the game lack soo bad is content at 4.

    - How about a new MAP MODE to do with your friends at your own pace and enjoyment to satisfy your gambling bug and further expand the quapolis mode that a lot of people seem to enjoy. "oh but I don't have enough friends so this aint' new"

    don't start me on the map... they are a scam... in my eyes they are the worst content of the game... not enough to have total random loot that often can be junk, they are glorified heavily luck based content, where if you have no chance, your map will not get you into uznair... and even if you are lucky, often you will not even pass the first door... because well luck is bxxxx... why not have make it a challenging content that ask people to be good for be allowed to continue? no, we do a luck based system with barely hard fight. not without forget that get a map is limited at 1 map per person every 18 hours. that... nice... only if you have level up gatherer for get the map... what a large portion community don't even have done it.

    -Ok, how about an entire new residential area, no only that we remodeled them to allow swimming on each and everyone one of the distric we also updatedto goblets with a really nice roman style bath to increase the aesthetic of the place and allow swimming. "I don't craft so I can afford a house, I purposely choose to be on a overpopulated server so there's no way I can afford to get any of the more than 600 aviable houses and swimimg is useless this is not new"

    you know that some server have very high population, i think even get a house in this new district will be... hard... plus... this district is in the game since the expansion, it was blocked for allows more player to reach it... not as content added in the 4.1... it's something added in the 4.0 that is finally working...great addition... since it's still cost an arm and most of the community will still not get a house. (and i talk of FC mostly)

    we talk of emptiness in the patch, not because it don't bring new thing, it's because what it bring, don't will give a true activity for most of the player... amusingly the most interesting part of this patch was ignored by you, the tribes, that give an activity... but even this is limited in the time... if it's like heavensward it will be between 20-30 minutes for finish the quest per day... what we do ask is for a true activity outside raiding... outside pvp... we do ask for content that will give us a reason to play more than a few hours per week... some player will probably do one dungeon and them tribes per day, a few raid for get them loot and not play anymore...

    leading to a lack of people around most of the time, impossible to create a community or activity that will tie people together... someone have said it's a massively online game... sadly most player only play with a small group of friend the size changing, but it's often around 10-20 people max... it's not massive.. it's not a mmorpg... people around me are not different than npc i will probably never talk with... because we lack the content to go meet new player... raid are not means for this, pvp is not means for this... this need to work on a content that will not lock us in our group of friend... force us to do stuff together...

    i regret the hamlet of the V1... even if it was not that great, it was still forcing player to play together...

    here the hardcore gamer will go in the bubble do them content and we will still have a large part of the community that will have no content to play with... strangely deep dungeon did allows me to meet tons of fun and interesting people... it was lacking in many way, but with work, it will have been a content that can rivalize and be an alternative endgame for the game... is not because we will get a content challenging and reward at 4 that raid will become irevelant, it will only offer more choice... and that what we need, more choice..

    we need something that will break the format of FF14 offer new possibilty and a true evolution to the game. deep dungeon can if they work on it, be this... they need to work on this asap. but i'm not stupid, i know it will not come soon, it recquire time and work... but for the futur expansion, they need to plan that the content release in the 5.1... is not the relic... it's the content to 4 player. because never the game was more active than when the deep dungeon was added, and that a truth... even diadem and hunt have never meet as much activity.
    (5)
    Last edited by silentwindfr; 10-03-2017 at 05:52 PM.