I like to pug Im not friendly haha , all jokes aside its just annoying having gear locks on everything I play every job so I want to gear them all as well, it would just be nice to not have a lock on something for onceIt's so you don't do everything in a week and be done, unsub. Gear inflation is also a thing.
Aside from RNG, savage loot is not awful if you are in a static. If you pug, you are at the mercy of everyone rolling for stuff even if they don't need it. I'm i339 but that's almost two months of O4S clears, and priorities are made so people can gear what they need.
this is an MMO, the first M is for Massive, make more friends, you already have "a group", what is it like 3 people? you can't find 5 other people to play with?
but that's not THE reason, that's 1 part of the reason, the other parts are treasure maps and Squadron updates.I will have to agree on both sides in regards to the new raid (coil)
In one way yes raiders do need content but at the same token how many will actually get to see it and have cleared 4S?
If that was the reason we are lacking on other content like more dungeons as example well i agree with people on this side also.




To be fair, they were chewed out because after a nearly 20 week span between Heavensward's launch and 3.1, they gave us Diadem and Lord of Verminion, two pieces of content that were colossal flops. Basically, all there was to do four eight months was Gordias, Thordan, Voik Ark and four dungeons.The dev team got chewed out big time for the delay post HW before we got more content, they don't want a repeat of that.
The concert and some hiccups are the reason some stuff got delayed, so they gave us what they could now, and working on the rest (eureka for example)



Well, I can say this, these UI changes are really attractive. Hopefully, it's a stab at trying to resolve more of the human error parts of the game, given how customized it has become.
Below is showing debuffs currently on the player on the upper left, buffs gained from party members on the upper right, and self buffs gained below the other two in the middle. It's no longer stuck to a single bar (but if you want that still, it's not removed).
Below is showing that target's cast bar can now be separated from the target's HP bar (hey, you can free up Focus Target now). You can also resize each of these bars individually. Enemy HP bar is 100%, enemy cast bar is 200% and enemy debuffs are 140%.
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Last edited by JunseiKei; 10-03-2017 at 02:45 AM.
Everyone in this thread needs to stop complaining!!!!! There are people in Africa that don't even have computers!!!! Stop being so entitled!!!! You make me sick!!!!
I'm late to the discussion, but oh well.
Snark aside, I find the OP to be right on pretty much all counts. As others have noted there has been a decline since 2.0 in the abundance of content and more importantly the types of content. While people are being hyperbolic in saying there's no new content, I think what them (and definitely what I would argue) are arguing is that there is no new types of content. It's more and more of the same. This was a big debate that spawned back in HW shortly after release, and lead to me and most people I know quitting for almost the entirety of the 3.X series.
People keep bringing up WoW, but I think the more apt comparison would be FFXI. Two of their expansions really highlight my point, ToAU and WoTG. Each added new systems to the game. ToAU was themed around the mercenary life and added in assault and besieged to reflect this. Each were unique forms of content unlike the previous patches/expansions of the game. They still added in BCNM fights and HNMs as people expected, but there was something new to try. And this only continued as they added patches.
WoTG was themed around war and had the campaign system introduced. Where the new zones were controlled by the beastmen or allied forces. Each zone had a fort to attack or defend to gain control of the area. There were daily and weekly things to do more casually too. You could do something akin to guildleves for crafting, gathering, and other miscellaneous things. In general the feel of content was new and based around the idea of the war and the war effort, directly or indirectly.
The point I am driving at is, HW and SB bring nothing truly new to the game, its more of the same. And these patches and the complaints people bring up reflect this. All the while FFXI, a game developed by the exact same company, pumped out new types of content and developed new systems for their expansions/patch series. Even if they didn't always succeed, it at least felt fresh and they tried something truly new. Rather than that we get the same linear and gated dungeons, the same FATEs, the same scripted trial/"raid" fights. Its no wonder people are complaining, you can only repackage the same content with a new coat of paint before most people get the wiser. And that's something that's going to continually be reflected more and more with the retention issues this game has.
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