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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gravton View Post
    Deeper treasure map - so my one map has a chance to become 2? Saves me from buying one I guess.
    The second map leads to a new kind of treasure dungeon. Has some kind of gamble feature where you can risk your earned rewards for a chance at bigger loot. The fights will be different and new rewards. I think this kind of content is pretty cool if given a chance. Is not the same every time, has random elements and chance of high reward. My world Ragnarok is terrible for maps, it's a pain trying to convince anyone to do them. So there's a big problem trying to recruit for content that is not cross-world and doesn't have auto DF matchmaking, which is a shame because I think treasure dungeons are a solid filler which are fun to run sometimes.
    (0)

  2. #2
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rufalus View Post
    The second map leads to a new kind of treasure dungeon. Has some kind of gamble feature where you can risk your earned rewards for a chance at bigger loot. The fights will be different and new rewards. I think this kind of content is pretty cool if given a chance. Is not the same every time, has random elements and chance of high reward. My world Ragnarok is terrible for maps, it's a pain trying to convince anyone to do them. So there's a big problem trying to recruit for content that is not cross-world and doesn't have auto DF matchmaking, which is a shame because I think treasure dungeons are a solid filler which are fun to run sometimes.
    Yes but they said we are trading a dungeon for "new" content. This was their words. Finding a map in a dungeon is just an extension from the unhidden maps in 2.0. This isn't new. We are getting the same stuff we were already getting in patch cycles plus new ways to access content we have done before, then claiming its "new enough" to justify the loss of the dungeon we would have got. Adding an additional door is like changing the first boss in hatali and claiming "new content".
    (6)