To be honest I think the issue stems in the game being too friendly to those who are all about instant gratification. New content gets dated and made irrelevant within months because they don't want players who do take a break to feel like they are behind. But then these returning players get to the end too fast and will find themselves leaving until the next patch again.

I'm not unhappy with this patch, but I do think people are honestly missing the underlying problem. It doesn't matter how many new dungeons they add because dungeons as they are now are only there for tomes and glamour, and you are devoid of any reason to run them outside of roulettes for the most part. Extreme trials are victim to this as well, as they are made obsolete pretty quickly as the expansion progresses. Instead of designing content that is meant to last four months, maybe they should better allocate their resources and make content that can be timeless.