

Ye but sticking to a game that you clearly don't like anymore and just complaining on the forum while dissing any content that you don't like as useless it's not makiing you any goodWouldn't have even bothered to say anything had they at LEAST shown us Eureka, even with the push back to advise us what we can expect. Yes, I'm aware that some of that content or that there had been interviews that they will be deciding to stay with a consistent formula. But, as I've learned from world of warcraft forums from someone: "basically every MMO is about redoing the same content over and over again. Liking that or not is personal taste". But hey, I guess having many people quit the game, not keeping people and bringing in new people and those people becoming veterans to run into the same issue and also quitting, repeating the cycle must be okay for you.
This.
FFXIV isn't designed to keep people entertained 24/7 and it's never going to be able to do that. At the same time, it also isn't going to be able to appease everybody and not every bit of content is going to be custom tailored to any given individual's personal tastes.
I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
The addition of underwater swimming is actually a good parallel to most of the new content in FFXIV. Neat and flashy feature added with stormblood, during the MSQ I was like "woah!" Exploring the depths of different cities was fun.
Then you beat the MSQ and they never give you a reason to go back underwater ever again.


I feel pretty much the same about swimming, although I realised early it would be pretty much this, however I hope that them adding swimmable areas to the housing district will mean that they will update the old worldThe addition of underwater swimming is actually a good parallel to most of the new content in FFXIV. Neat and flashy feature added with stormblood, during the MSQ I was like "woah!" Exploring the depths of different cities was fun.
Then you beat the MSQ and they never give you a reason to go back underwater ever again.
I also agree that the underlining problem is that they appeased the instant gratification masses too much


It makes the game more immersive? Except that you can't swim certain areas. You just RP that there is sharks? And please elaborate how underwater will become more engaging. There's never going to be underwater combat (Which is the backbone of any game).FFXIV isn't designed to keep people entertained 24/7 and it's never going to be able to do that.
I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
Also, ATM XIV keeps people entertained 3/168 hours per week if you're up-to-date with content. It'll go up for 4-5 weeks then RIP again until 4.2.
Raiders WANT to play the game, we love it. We just hate that it's so empty for our skill level.
Off topic, but speaking of sharks, the first time I run into one at ruby sea I wish that if you got too close they will bite you and drag you down to the bottom of sea, killing you in the process. Kinda like crocs in MGS3. If only...It makes the game more immersive? Except that you can't swim certain areas. You just RP that there is sharks? And please elaborate how underwater will become more engaging. There's never going to be underwater combat (Which is the backbone of any game).
Also, ATM XIV keeps people entertained 3/168 hours per week if you're up-to-date with content. It'll go up for 4-5 weeks then RIP again until 4.2.
Raiders WANT to play the game, we love it. We just hate that it's so empty for our skill level.
I've yet to see an MMO get underwater combat to be decent enough to be a backbone.




They are being purposely hyperbolic. Tripling the content as you purposed would better pace people's activities. Yes, I can have everything done in a day or two, but it retains greater longevity because I have additional options. Three dungeons means Expert Roulette has six potential options, three 24-mans keeps each fresh for longer. Now I certainly don't anticipate them ever being able to afford the immense cost and development time for such a task. It does, however, make things feel... emptier. I'm still taking the "wait and see" approach with Eureka and PotD 2.0. If neither prove interesting...If you don't like to just play the game, no ammount of content will help you anyway.
Someone in this thread said: "mh, patchday will be log in, buy a house, do story, run new dungeon +24, do shinryu with static and done
1 day of content \o/"
Soooo.. 3 dungeons, 2x 24 man, 3 ex trials and 50 MSQ will last you 3 days then.
Doesn't sound that reasonable to invest three times the money in a patch just to keep the quickly bored people 1-2 days longer out of the forums.
The issue becomes as FFXIV ages, new players replacing veterans will decline. Many players posting do not even take umbrage with occasional lulls, but the current patch offers very little long term content. There's a stark difference between demanding a constant flow of new content and expecting things to last throughout a patch cycle. Right now, the devs are clinging to Ultimate, Ivalice and PvP to hold player attention for fourteen additional weeks. Ultimate appeals to a small portion of the playerbase while PvP has been notoriously underpopulated-- made only worse by piss poor moderation and adjustments that have rendered it a bot riddled mess. On the subject of swimming, people aren't upset with its inclusion, but the fact nothing has been done with it. They sold swimming as a feature and it's little more than aesthetic. I like it for the same reasons you do, however I had hoped they might expand on it further. And no, that does not mean Blitzball.This.
FFXIV isn't designed to keep people entertained 24/7 and it's never going to be able to do that. At the same time, it also isn't going to be able to appease everybody and not every bit of content is going to be custom tailored to any given individual's personal tastes.
I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
Put another way, a friend of mine has repeated groaned they've spent so much time on Squadron AI and Perform. Why couldn't those be used for actual content? I can't exactly blame her either, especially seeing just how complex the Squadron stuff looks. Personally, I don't see running around with three bots as "new" and "innovative," even if it does have potential.
Last edited by Bourne_Endeavor; 10-01-2017 at 10:45 PM.
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