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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Elkanah View Post
    snip
    Honestly you it's not really a fair comparison you should limit it to the second expansion released
    (1)

  2. #2
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Remedi View Post
    Honestly you it's not really a fair comparison you should limit it to the second expansion released
    Even if I did, there was still more compelling content in two expansions than there is here. Or do you not see the structure is exactly the same from ARR to SB, but RoZ and Chains of promathia added new content and wasn't rehashed or reused other than Dynamis, which just expanded on more zones for content? You had more than enough to do in a week, before the next time you could essentially go back in for dynamis zones. But sky and sea still took a lot of time, as there was monsters and content all in those zones for other means, outside of dynamis your main bread and butter.

    Limbus was essentially 24 man raid with 18 people more/less, but was something you could do with a party. Our 24 man raid content is exactly the same from ARR. 24 people. Not so up to same ilvl gear, and lock outs. Limbus wasn't locked out. Neither was sky or sea. Just depended on the people. And with PF/DF, you can easily do content with finding people both casual and hardcore. There was also notorious monsters in the world that dropped gear. Burning circle NM's which housed gear/drops for gil. The thing is, the content always changed. It didn't stay the same. It ALWAYS changed. Did you sea Sky and sky II and Sky III? Or Sea, Sea 2 and Sea 3 of the same content? Nope. Limbus? Nope. How about Dynamis? Not really. Burning circles? No. Notorious monsters? No.
    (2)
    Last edited by Elkanah; 10-01-2017 at 08:47 AM.

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Elkanah View Post
    Even if I did, there was still more compelling content in two expansions than there is here.
    Honestly, even if they went out of their way to make new and compelling content, it would die quickly because the rewards become obsolete.

    You simply gain rewards too quickly in FFXIV to make things last. And because of that, you regularly need new rewards to trump the old ones. The progression model doesn't matter if the rate of progress is rapid.

    That aside, in HW, they did try to make "new" types of content - PotD and Diadem. The prior is relegated to a leveling tool now that Aetherpool and Kinna weapons are old, the latter died twice, both times after the rewards got old. They're probably cooking up more, but it won't matter because 6 months after it gets released, it'll be dead.
    (3)

  4. #4
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    912
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zojha View Post
    That aside, in HW, they did try to make "new" types of content - PotD and Diadem. The prior is relegated to a leveling tool now that Aetherpool and Kinna weapons are old, the latter died twice, both times after the rewards got old. They're probably cooking up more, but it won't matter because 6 months after it gets released, it'll be dead.
    The issue in your argument is that the reward did not meet the expectation of the current already available ilvl.

    Kinna weapons released when we had 260 shire gear already.
    Similarly Padji weapons were not of the best ilvl for the current raid tier and/or content for tomes. They were also below it. In this case, 24 main raid content, not tome gear ilvl or equivalent. Made the crafting weapons much better HQ.
    Allagan Tomestone of Scripture was introduced in patch 3.4.
    Floor 51-100 for Kinna weapons and upgrades released 3.5.
    By them they were worse than what you could have already had in a few weeks, or primals and crafted gear.

    The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was. Nobody likes fates. Leveling, I suppose. Rewards? Not really. Although the only ones I say I will defend is the Ixion fate and the Fox fate, as I loved those rewards. But outside of that, I do everything I can to never do fates again after ixion unless something better comes out. :l

    Quote Originally Posted by Remedi View Post
    Look I understand your point of wanting some changes, But changing things up is never an easy thing especially if it over night, just look to the class changes every damn expansion, ppl freaks out for literally nothing sometimes.
    The other problem is that cooking up something meaningful now it's very hard and as other have said the mentality in gaming atm is get everything now or bust and I too would like for it to be changed but that's not something that neither I nor SE can fix
    That's kind of the point of the patches. Brainstorming. Devs could also use those months and/or have some off devs or interns checking on a series of other game titles and bringing those ideas they find good or best. Now we'll be seeing less of the same stuff we're getting. Oh! But we're getting PVP stuff! But just like the feast before, now and later, it will be ignored for cheaters, and also by means of win trading. So there's that.
    (2)
    Last edited by Elkanah; 10-01-2017 at 09:39 AM.

  5. #5
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Elkanah View Post
    The problem with Diadem was that the gear drop rate was abysmal with rng stats, and also not of the same ilvl up to the current tomes progression gear. Also, it was a FATE system implemented. Had they changed it to something like a zone where you fight new notorious monsters that took an equal amount of effort to kill from tons of parties, similar to Ixion pre nerf, it may have been a different story. But fates is what deterred people from wanting to play it. As that's all it really was.
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    (7)

  6. #6
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Gravton View Post
    This right here. People ask "where's your suggestion?" The community told the devs for YEARS that we don't like fates. Their new "innovation" was....fates. Developers say we are to critical, it's because they keep pushing crap we already told them wasn't working.
    No offense but even this argument that FATE are crap is getting really dull, they are not even a great part of the game and only serve as experience option and giving some sort of life in the world so I don't really understand the hate ppl have for them execpt for the sporadic events which let's be honest are not so frequent


    I still think however that what really ppl should nag SE on is the fact that it's the second time they cut a dungeon for not really that much tbh, I know dungeons aren't that interesting for some but they gave us a reason and we are hardly even on that

    (granted the ultimate fight probably will be more interesting than that dungeon)
    (0)
    Last edited by Remedi; 10-01-2017 at 10:07 AM.