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  1. #61
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Goes to show that people just can't be pleased with anything; it's an all or nothing ordeal anymore.

    Personally, I like what's coming to us and no, I'm not a fan of garbage. I'm just realistic on what to expect. We aren't getting two dungeons; this was said long before 4.0 even dropped in fanfests. I don't know why you are expecting different. I don't know why you (general) want two dungeons when one was always more superior to run and most people flocked to that one anyway. I don't know why people want tiers of difficulty for the same stuff (as it is, would rather they did away with normal raids while keeping savage difficulty). We have tiers of difficulty and there are just always people unwilling to do the content (IE: hard mode primals with extremes as a higher tier; story raids with savage as a higher tier; 24 man raids as a higher tier to.... normal dungeons and story raids).

    On relics, the only relic released on/ near launch was 2.0's very first relic. Back when all hardmode primals, actually considered very hard back then, were required just to unlock raids. You also needed their mats to make the relic weapon, which was also pretty much required to raid. After that, relic, relic upgrades and anything pertaining to them have not been released at the same time as a current raid tier being so "fresh" (depending on perspective and defining when content begins going "stale"). Keep in mind, relics in Heavensward were not released until 3.15; this is patch 4.1.

    Let's be real here. We are still getting content (definition: things that are included in something), so it's not like you're being denied a service you've paid a membership for. Like I told a friend before, back in 3.x, just because it's stuff you don't want to do, or look forward to, doesn't negate its existence nor enjoyment for others.
    (30)
    Last edited by JunseiKei; 09-30-2017 at 01:27 AM.

  2. #62
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Synestra View Post
    My guess is that Ultimate and Rival Wings devoured that extra dungeon and i'm cool with it as i don't do dungeons anymore.
    Seal Rock came in 3.1, so it was 'expected' content and didn't really devour anything.

    And Ultimate is all reused assets.....i'd wager a bet it was Eureka / Ultimate.
    (1)

  3. #63
    Quote Originally Posted by Pence View Post
    It would presumably better the skill level of the general population - which was suppose to be a major focus of Stormblood (Failed). This would benefit everybody, including yourself.
    the people that are really bad don't use those features, they can't even be bothered to read tooltips. i regularly play with friends and FC people so we always carry bad people in our groups anyway. the benefit is miniscule compared to something new.
    (0)

  4. #64
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    I dunno, I kinda felt the same way at first, but the more I see of that PvP mode, the more interested I get. Personally, I've been looking for a competitive game with little to no stakes (i.e. time investment, learning curve, cost of entry, etc) and well, I already play this game so a good PvP mode is intriguing.

    Housing is also something I'm looking forward to, but that's only assuming I can actually get a house. Speaking of which, that more than anything else is easily my biggest gripe with this game. It's 2017 and we're gonna be at each other's throats in less than two weeks because of the world's most popular MMOs with one of the biggest budgets still can't figure out housing. Meanwhile, multiple, lesser games have come and gone with housing systems that were exponentially better. And then, like some sort of cruel joke, they still refuse to stop alts from buying up the limited housing. It's honestly like they're aren't even trying to fix this mess. sigh, I need to stop or this is just going to lead into a much longer rant.
    (1)

  5. #65
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    The patch is huge and you'll see in the patch notes how many things they've been working on, but I think its trailer is the least effective one they've made. They stopped putting in titles for each piece of content /playing them in sequence, instead they just spliced together a bunch of footage from everything but it makes it look like there's nothing, you don't feel the weight of how many pieces of content there are. So I think there was no reason to change the old formula for hype trailers.

    And yeah, patches getting smaller is a myth. Instead of a hard mode dungeon you're getting the first ever Ultimate fight, a deeper section of Unzair treasure dungeon with new mechanics and a lot more QoL and new features than normal, materia removal etc. So they are shooting for more effective content, less pointless content.
    (3)

  6. #66
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Balipu View Post
    And wow players call a patch half this size the largest patch ever. Can we please switch the fandoms?
    You know what was kinda fun in their latest patch? your mainscenario is locked behind RNG... That some quality content right there :^)
    (2)

  7. #67
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Airget View Post
    Yea, would just be nice if they could disclose some information about the content..
    Because that is usually a terrible idea, just recently some devs of another company have spoken out that beign too open with playerbase usually results in toxic response and tbf this forum, with countless other gaming forum official or not area good enough proof of that claim, at least from my point of wiew
    (1)

  8. #68
    Player
    Bernkastelx's Avatar
    Join Date
    Jan 2016
    Posts
    212
    Character
    Clown Conductor
    World
    Lamia
    Main Class
    Summoner Lv 90
    The real question is are the devs going to be able to fix this smn/sch/mch/drg/war mess they got themselves into? After being told to wait till 4.05-4.06 then 4.1 3 months later of loved classes being way more punishing and clunky to play makes this a big patch concerning job balance. In my eyes bard/nin are the dps that got all the sweet candy during halloween while the other dps revamps were given rocks.
    (0)

  9. #69
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bernkastelx View Post
    The real question is are the devs going to be able to fix this smn/sch/mch/drg/war mess they got themselves into? After being told to wait till 4.05-4.06 then 4.1 3 months later of loved classes being way more punishing and clunky to play makes this a big patch concerning job balance. In my eyes bard/nin are the dps that got all the sweet candy during halloween while the other dps revamps were given rocks.
    For those who didn't see the stream, some of the job changes were mentioned. War getting some kind of party-wide mitigation, drg needing one less eye to power into red mode, aetherpact and devotion being proximity based / affecting any ppl near the pet, among other fixes.
    (0)

  10. #70
    Player
    Amariel34's Avatar
    Join Date
    Nov 2015
    Posts
    438
    Character
    J'inwa Dakari
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rufalus View Post
    For those who didn't see the stream, some of the job changes were mentioned. War getting some kind of party-wide mitigation, drg needing one less eye to power into red mode, aetherpact and devotion being proximity based / affecting any ppl near the pet, among other fixes.
    Was there anything about Sustain, or chocobos being able to heal SMN pets?
    (1)

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