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  1. #481
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Avatre View Post
    I've kind of refrained from commenting here, but here goes.

    While it might not be lots of content, I will wait until AFTER I've seen it to pass judgement, because if the quality is there(which, really, we can't tell until we actually get our hands on it all...) then I think the quantity sacrificed for quality might just make up for it.
    yeah it really depends how much work they put into "quality of life changes" because the thing is, we do need those, we can't just keep releasing content every 2-3 months that gets old and stale after 3 weeks while neglecting other things. For example, did you know chat log errors still exist while crafting? and those exist since 1.0 beta. (has to do when you complete a craft for this modern day of ffxiv)

    Quote Originally Posted by Rufalus View Post
    To the people making realistic demands, just want content to last longer - I agree, there's a lot that could be done to extend life.

    Examples...
    > Run content at minimum item level could be encouraged by unique rewards. Drops gear of slightly higher level with dyeing unlocked, maybe an extra materia slot, maybe tokens to save towards something.

    > Time Trial mode, gives coffers to be appraised for random loot, higher amount of coffers for faster clear times. Add rare drops unique to each instance like a coral crafting mat at Shisui. Possibly scale all the leveling dungeons to lv70 for fun, scale the enemy HP and power. Good way to earn gil.

    > Exploration mode, return to cleared instances to explore for vistas, gathering nodes, sidequests, triple triad opponents, anything number of things that could be added into all those locations that until now have only been used for linear dungeon runs. Less resource heavy to reuse locations more instead of creating new ones every time.
    we need more parallel progression yes, the Dev team clearly can't keep up with the high turn over rate they have with gear being outdated.
    (5)
    Last edited by Snow_Princess; 10-04-2017 at 04:06 AM.

  2. #482
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Snow_Princess View Post
    yeah it really depends how much work they put into "quality of life changes" because the thing is, we do need those, we can't just keep releasing content every 2-3 months that gets old and stale after 3 weeks while neglecting other things.
    I actually wasn't referring to the quality of life changes, I was more meaning the quality of the new raid/raid tiers/dungeon.

    I won't argue that many of those QoL items are way past overdue, but they really aren't what the majority of people have had issues with(from what I've read). It's more a lack of new content, which if they sacrificed inputting more content to boost the quality of what they are adding, it might just work out in their favour. But, that will only be determined in a week.
    (0)

  3. #483
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Avatre View Post
    I actually wasn't referring to the quality of life changes, I was more meaning the quality of the new raid/raid tiers/dungeon.

    I won't argue that many of those QoL items are way past overdue, but they really aren't what the majority of people have had issues with(from what I've read). It's more a lack of new content,which if they sacrificed inputting more content to boost the quality of what they are adding, it might just work out in their favour. But, that will only be determined in a week.
    At this point I do not care about "new content" AT ALL! because it is just the same skin swap (same manichics just different order and bigger numbers) I really just want to see the game FIXED, chat log errors, way chat box scrolls when you are trying to look at them, glam log, more inventory issue addressing, housing shortage addressing, outside furnishing update, maybe add in instanced housing. You know the kind on runescape where you actually work on your house to increase the size of it and so on? Addressing how servers feel the need to confirm every single thing where a single packet loss means not mounting, stresses server too much, and likely what SE is blaming why we have no glam log, more currency in currency tab, maybe even getting rid of item management off retainers because that loads the server too much and just give us a bank ?

    There is lots of things I like to see for the game to improve on vs seeing "new content" dead in 3 months.
    (3)

  4. #484
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,134
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by bswpayton View Post
    fluff isnt real content , minion is not content , nor is a song, content is something that you can actually actively engage in which this patch is basicly pretty thin, the skye isnt falling of course , but once raiders get rekted by ultimate. And people have shiryu on farm, and you do your weekly 24 man you are pretty much gona go right back to what your doing in game now. This patch doesnt change anything for me at all just add two new things to farm now thats about it a once a week 24 man, and shiryu.
    A whole brandnew music system? It is content; very nice content, in fact, as we'll be hearing music from other players in towns. Not all content is about dungeons. There are many ways to play this game, and SE is trying to use its resources for adding different things for different people. Them adding 2 dungeons or just 1 doesn't change anything for me either, as I'll be doing a single roulette everyday and I never care which dungeon I get.

    Also, the new PVP mode seems the most elaborated mode so far. And most importantly, it looks like a lot of fun! I'm quite eager to try it.

    PS: I'll also be spending an insane amount of time swimming in the new housing areas -laughs-.
    (4)
    Last edited by Clover_Blake; 10-04-2017 at 04:16 AM.

  5. #485
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Snow_Princess View Post
    At this point I do not care about "new content" AT ALL! I really just want to see the game FIXED
    They been doing a lot of QoL this year which I appreciate. Some of the stuff that is still missing is because it's just really hard to do and I think they would get more complaints for prioritising a glamor log over new content. It might happen eventually but most players wouldn't want content production slowed down to fast-track it.

    Inventory was intended to be expanded further, sooner, but they had server instability problems in the SB window. I won't dig for a quote but I think it was mentioned that patch 4.2 will be the new target for inv increase.

    Actually the new mobile app is pencilled for around that time, early 2018. They've been slowly working on that thing for years.... Will be big for QoL, especially issuing commands to retainers when not logged into the game, from the app.
    (1)

  6. #486
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Snow_Princess View Post
    At this point I do not care about "new content" AT ALL.
    Which is all well and good, but not everyone is the same. Some will care more about the new content, others the QoL, others Shirogane Savage(not really new content, just new rush to buy up all the land).

    Again, I said I'm waiting to pass judgement on the patch until I get to experience EVERYTHING they implement. New content, QoL, EVERYTHING.
    (0)

  7. #487
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Istaru View Post
    Just for clarity:
    3.0 release: 19Jun15
    3.15 release: 15Dec15
    Time elapsed: 179 days (6 months)

    I am going to give you credit on part of what you wrote. I think we will not get SB relics until we are close to the 8 month mark from SB launch (early February).
    ah you are right, 6 months I knew it was somewhere around. that bein said I think we might get patch on january with February been max so we got HW relic 6 month after release and we will get SB relic just about the same time but better.
    (0)

  8. #488
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Rufalus View Post
    They been doing a lot of QoL this year which I appreciate. Some of the stuff that is still missing is because it's just really hard to do and I think they would get more complaints for prioritising a glamor log over new content. It might happen eventually but most players wouldn't want content production slowed down to fast-track it.Inventory was intended to be expanded further, sooner, but they had server instability problems in the SB window. I won't dig for a quote but I think it was mentioned that patch 4.2 will be the new target for inv increase.

    Actually the new mobile app is pencilled for around that time, early 2018. They've been slowly working on that thing for years.... Will be big for QoL, especially issuing commands to retainers when not logged into the game, from the app.
    With the inventory issues this game has? I disagree with that, but we will never know since posters here are the minority. I personally do not understand " more content " "more content " "we do not need glam log" then have no room for all the different items from this "new content"

    Quote Originally Posted by Avatre View Post
    Which is all well and good, but not everyone is the same. Some will care more about the new content, others the QoL, others Shirogane Savage(not really new content, just new rush to buy up all the land).

    Again, I said I'm waiting to pass judgement on the patch until I get to experience EVERYTHING they implement. New content, QoL, EVERYTHING.
    ya same -/ we had the same point, lol. job balancing is important and shouldn't be pushed aside because "feels empty"
    (0)
    Last edited by Snow_Princess; 10-04-2017 at 04:37 AM.

  9. #489
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rufalus View Post
    > Time Trial mode, gives coffers to be appraised for random loot, higher amount of coffers for faster clear times. Add rare drops unique to each instance like a coral crafting mat at Shisui. Possibly scale all the leveling dungeons to lv70 for fun, scale the enemy HP and power. Good way to earn gil.
    This alone would make the waiting time more bearable AND revitalize all those dead dungeons...because why would you re-run sastasha, if it's not roulette?
    (0)

  10. #490
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by missybee View Post
    Unfortunately, as far as I know, we are having to wait on PVP with Gundams until 4.15 or something along those lines.

    That one was excluded from my October 10 list by design.
    You probably shouldn't view the patches like that. The patch structure is also laid out that way by design. Just like raids being even patches and 24man being odd patches, PVP content (and I think crafting/gathering content) is always placed in the .X5 patches in order to allow those that do PVP to enjoy PVE content first before diving into the PVP mode. It hasn't been delayed, and it is part of the 4.1 patch.

    I will admit that if you do view the patch the way you are then it may look sparse, but SE has decided to space the content out over the course of the patch in order to generate a constant stream of palatable content rather than big patches with gaps in the middle. If you look at the patch as a whole, rather than picking just the first wave of content you will see that there is actually enough content and a good variety of content for different players.
    (0)
    Last edited by Lambdafish; 10-04-2017 at 05:50 AM.

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