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  1. #331
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    To be honest I think the issue stems in the game being too friendly to those who are all about instant gratification. New content gets dated and made irrelevant within months because they don't want players who do take a break to feel like they are behind. But then these returning players get to the end too fast and will find themselves leaving until the next patch again.

    I'm not unhappy with this patch, but I do think people are honestly missing the underlying problem. It doesn't matter how many new dungeons they add because dungeons as they are now are only there for tomes and glamour, and you are devoid of any reason to run them outside of roulettes for the most part. Extreme trials are victim to this as well, as they are made obsolete pretty quickly as the expansion progresses. Instead of designing content that is meant to last four months, maybe they should better allocate their resources and make content that can be timeless.
    (5)

  2. #332
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Remedi View Post
    Ye but sticking to a game that you clearly don't like anymore and just complaining on the forum while dissing any content that you don't like as useless it's not makiing you any good
    This.

    FFXIV isn't designed to keep people entertained 24/7 and it's never going to be able to do that. At the same time, it also isn't going to be able to appease everybody and not every bit of content is going to be custom tailored to any given individual's personal tastes.

    I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
    (4)

  3. #333
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Theodric View Post
    I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
    The addition of underwater swimming is actually a good parallel to most of the new content in FFXIV. Neat and flashy feature added with stormblood, during the MSQ I was like "woah!" Exploring the depths of different cities was fun.

    Then you beat the MSQ and they never give you a reason to go back underwater ever again.
    (6)

  4. #334
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Coatl View Post
    The addition of underwater swimming is actually a good parallel to most of the new content in FFXIV. Neat and flashy feature added with stormblood, during the MSQ I was like "woah!" Exploring the depths of different cities was fun.

    Then you beat the MSQ and they never give you a reason to go back underwater ever again.
    I feel pretty much the same about swimming, although I realised early it would be pretty much this, however I hope that them adding swimmable areas to the housing district will mean that they will update the old world

    I also agree that the underlining problem is that they appeased the instant gratification masses too much
    (0)

  5. #335
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Theodric View Post
    FFXIV isn't designed to keep people entertained 24/7 and it's never going to be able to do that.

    I adore the inclusion of swimming as it makes the game world feel more immersive and it's a great addition for role-players. It also sets the stage for more engaging underwater content in the future.
    It makes the game more immersive? Except that you can't swim certain areas. You just RP that there is sharks? And please elaborate how underwater will become more engaging. There's never going to be underwater combat (Which is the backbone of any game).

    Also, ATM XIV keeps people entertained 3/168 hours per week if you're up-to-date with content. It'll go up for 4-5 weeks then RIP again until 4.2.

    Raiders WANT to play the game, we love it. We just hate that it's so empty for our skill level.
    (3)

  6. #336
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Pence View Post
    It makes the game more immersive? Except that you can't swim certain areas. You just RP that there is sharks? And please elaborate how underwater will become more engaging. There's never going to be underwater combat (Which is the backbone of any game).

    Also, ATM XIV keeps people entertained 3/168 hours per week if you're up-to-date with content. It'll go up for 4-5 weeks then RIP again until 4.2.

    Raiders WANT to play the game, we love it. We just hate that it's so empty for our skill level.
    Off topic, but speaking of sharks, the first time I run into one at ruby sea I wish that if you got too close they will bite you and drag you down to the bottom of sea, killing you in the process. Kinda like crocs in MGS3. If only...
    (0)

  7. #337
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Coatl View Post
    Instead of designing content that is meant to last four months, maybe they should better allocate their resources and make content that can be timeless.
    PotD is probably the biggest success for renewable content on the PvE side. Still getting quick matched-party queues for it now. Some of those design elements could be extended to other content. Standard dungeons aren't built to last because it's the same groups of enemies in the same order every time and rewards are meagre.

    For the next deep dungeon, I'd like to see them build on the things that worked in PotD and increase the fun with new mechanics.
    I'm just going to spitball some ideas, might not be good but maybe somebody can think of better ones.

    > Mini-bosses on middle floors that survive long enough for you to do a proper attack rotation
    > Chance of roaming big enemy to dodge like wanderer's palace
    > Diversify objectives like sometimes you unlock exit by finding hidden key; defeating enemies optional
    > Variation in size and shape of rooms
    > Change up the types of hazards, don't necessarily need to repeat things like frog status and mimics
    > New floor enchantments like one that makes your movement speed really fast
    > Floors that have mounts you can ride which do AOE attacks to mow through big waves of enemies
    > Floors where party members do not all start at the same position

    And pvp is inherently long lasting, every match is different. Has its own problems but they are trying.
    (3)

  8. #338
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    -pvp
    the vendor sells minions and musical stuff, but hey, the moba is at least something new.

    -Chocobo racing
    The guy who worked on the racing got moved to EX trials, so unless someone replaces him, tough luck.

    -Triad
    You can also just fight the NPC's to raise your rank. just saying.

    -PotD
    That will prob be 4.3 to be honest. and it wont be an update, it will be a new deep dungeon.

    -Treasure Maps
    The gambling part we are getting for the sunken canals is good, and as much as you hate it, it's good gil.

    -Zhloe
    It was made to help people gear up to do collectibles without shilling out gil.

    -Khloe
    RNG is RNG.

    And to end it off, they make these other kinds of content to give something to do rather than just run dungeons over and over or do the raids over and over, it's something different to do, and it's better to try to find something else that works than do nothing.
    (0)

  9. #339
    Player
    blindfoldedkaos's Avatar
    Join Date
    Sep 2015
    Posts
    123
    Character
    Variel Arkwright
    World
    Lamia
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Pence View Post
    It makes the game more immersive? Except that you can't swim certain areas. You just RP that there is sharks? And please elaborate how underwater will become more engaging. There's never going to be underwater combat (Which is the backbone of any game).
    I've yet to see an MMO get underwater combat to be decent enough to be a backbone.
    (0)

  10. #340
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by blindfoldedkaos View Post
    I've yet to see an MMO get underwater combat to be decent enough to be a backbone.
    Combat is the backbone...sorry if I worded it wrong
    (0)

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