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  1. #1
    Player MyaValentine's Avatar
    Join Date
    Oct 2013
    Location
    Gilgamesh
    Posts
    353
    Character
    Diana Prince
    World
    Cactuar
    Main Class
    White Mage Lv 70
    why are people offtracking on swimming? is simple we all wanted to go on those puddle of water we see worund the game pleayers like to swim is not a fuction and will never be something game breaking mechanincs just like flying swiming is for people who like it, we could take flying and swimming out of the game and the game will probably even feel bigger and alive but ultimately it wont change a thing. Just like any of you if you got sold by flying back in 3.0 there was people sold by swimming. that's it.
    (0)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,620
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MyaValentine View Post
    why are people offtracking on swimming?
    It's because of the work that went into swimming and it's payoff. Zones took more time to produce because it was now Land-air-Sea instead of just Land-air however when you look at Sea what did it add?

    All Sea added was "content" for DOL with having underwater nodes, past that Underwater content doesn't do anything else. SE should be trying to spend less time creating things for the sake of vanity cough Battle Replay cough and focus more on content people can actually play. Not content that is just a time sink as you go ok let me change my wardrobe then get a bunch of friends to fight Titan just so I can go on NIN and get a Battle Replay of me using Assassinate just as he uses Table Flip so it looks like I dodged it ina wicked cool way.

    That's the current path SE is taking with some of it's content implementation, which is a fun novelty, but it doesn't add any challenge to the game.
    (8)

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gravton View Post
    Deeper treasure map - so my one map has a chance to become 2? Saves me from buying one I guess.
    The second map leads to a new kind of treasure dungeon. Has some kind of gamble feature where you can risk your earned rewards for a chance at bigger loot. The fights will be different and new rewards. I think this kind of content is pretty cool if given a chance. Is not the same every time, has random elements and chance of high reward. My world Ragnarok is terrible for maps, it's a pain trying to convince anyone to do them. So there's a big problem trying to recruit for content that is not cross-world and doesn't have auto DF matchmaking, which is a shame because I think treasure dungeons are a solid filler which are fun to run sometimes.
    (0)

  4. #4
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Rufalus View Post
    The second map leads to a new kind of treasure dungeon. Has some kind of gamble feature where you can risk your earned rewards for a chance at bigger loot. The fights will be different and new rewards. I think this kind of content is pretty cool if given a chance. Is not the same every time, has random elements and chance of high reward. My world Ragnarok is terrible for maps, it's a pain trying to convince anyone to do them. So there's a big problem trying to recruit for content that is not cross-world and doesn't have auto DF matchmaking, which is a shame because I think treasure dungeons are a solid filler which are fun to run sometimes.
    Yes but they said we are trading a dungeon for "new" content. This was their words. Finding a map in a dungeon is just an extension from the unhidden maps in 2.0. This isn't new. We are getting the same stuff we were already getting in patch cycles plus new ways to access content we have done before, then claiming its "new enough" to justify the loss of the dungeon we would have got. Adding an additional door is like changing the first boss in hatali and claiming "new content".
    (6)

  5. #5
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    this patch has much to be look forward too
    (1)

  6. #6
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I just watched the trailer today after basically quitting the game a while ago from complete boredom (even though the sub is still going, but not for long) and I was curious about what's gonna be next in the game...I'm pretty glad I'm not renewing my subscription

    Yup, this patch is just horrible: not only the stuff there is gonna be cleared within days, but there's a lot of stuff pushed back again! I really wish I didn't waste my money on the expansion...after HW I knew SB was going to be bad but deep within my soul I hoped to be wrong, I hoped SB would turn the tides. But no, it's even worse, and I'm tired of doing the same exact things I did in HW....wish I did like my friends and just quit back in 3.1, like half of the entire playerbase did.

    But it's alright, I'm just another player ranting like many others so instead of starting a fight or needlessly rambling I'll just go back to the worst mmorpg ever.

    Have fun waiting for the weekly locks!
    (8)

  7. #7
    Player
    ShinMoon's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Shinhan Moon
    World
    Siren
    Main Class
    Red Mage Lv 80
    I agree. Renewed my sub yesterday in anticipation for 4.1 and am wondering what possessed me to do so. I aswell regret buying Stormblood lol
    (4)

  8. #8
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Voltyblast View Post
    but there's a lot of stuff pushed back again!
    Huh? Since when was the relic-type weapon "a lot of stuff"?
    (3)



    Baby, tell me, what's your motive?

  9. #9
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ErryK View Post
    Huh? Since when was the relic-type weapon "a lot of stuff"?
    On top of that, I massively support the relic weapon being pushed back, it makes far more sense for it to be introduced at the beginning of the gear cycle rather than at the end when everyone already has a better weapon than the one we are being asked to grind for. I got my lost allagan in 2 months, why would I want to grind for a worse weapon a month before the end of the gear cycle?
    (5)

  10. #10
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gravton View Post
    Yes but they said we are trading a dungeon for "new" content. We are getting the same stuff we were already getting.
    Rival Wings might be successful new content. Eureka is going to be a new kind of upgradable weapon experience instead of the relic/anima model of being directed around old content, so there's heightened effort being put into that area with a possibility of customisable armor too.

    I don't really know what to say to people who are tired of all kinds of content. If anything that could be categorised as a pve trial/raid or pvp is considered not fresh enough, then what should they divert resources into making? It would be risky to do another 'reborn' of the game fundamentally changing everything. It's already successful now.

    If there is another game doing a better job of drastically revamping itself while providing a steady content pipeline then maybe people could give examples of how that is done.
    (9)

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