Quote Originally Posted by Mikey_R View Post
The other side is, other Jobs got QoL changes which made them play slightly differently, but it sorted out some issues and made the jobs more enjoyable, which is exactly what we, as monk users, want. Just some changes to abilities to make the job fun to play again and not the mess of contradictions we have now.
On the other hand, other jobs are getting changes based on the most minor of complaints. Bard had the duration of Straight Shot increased and Barrages cooldown reduced in 4.06, Warrior had it's gauge penalty removed for swapping stances and had Shake it Off reworked into a pretty solid barrier, Summoner and Machinist have both received pretty substantial reworks, and of those jobs the only one who actually had changes because their performance was bad was Machinist. Monk's performing okay, sure, but the complaints we have are long standing and I think something like Tackle Mastery and Brotherhood's composition problems are as deserving of getting addressed as Shake it Off, or any other Quality of Life to make Monk play better.