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  1. #1
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    So many good ideas. With that other topic about MNK needing another enmity reducing skill, what if Fist of Wind would become our disengage skill or heck, make that Steel Peak for all I care about that one, it could work just like DRG halving enmity and maybe adding like 5 seconds or so to our GL or better yet, Steel Peak disengage and FoW ranged atk with GL refreshing for a few seconds, Fist of Fire should be much like on NIN, just a simple passive trait, and Mantra could be renamed to Fist of Earth, a healing buff with maybe a weak damage reduction or shielding to nearby players and it would go well with WHM earth lore wise. and there you go, yet another idea that I can't believe the staff couldn't come up with.
    (2)

  2. #2
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by KanameYuuki View Post
    snip
    The devs had so many ideas to work with going into SB though, people were thinking up new abilities back in HW too to counter Monk's lack of raid synergy, I'm sure Tornado kick being on the chakra system back then was mentioned a few times too for aoe uses because, like now it's not used much. (although used more often back then due to no RoE especially in A11). Changes to PB were constant however, it became evident that when you outgeared A11s back then but couldn't skip Lapis due to skipping everything else that PB lengthy CD posed a lot of problems for monk, PB came back at the worst times possible. If you pushed any phase in that fight you were more than likely to never have PB up for phase transitions. At min ilvl prog it didn't matter because you could only skip the 1st GA-100. But after that, oh boy did Monk suck hard to retain stacks. A12 inceptions NEEDED the monk to end on a GL refresh otherwise you would lose it. Monk needed a lot of perfect scenarios to do the dps it lived up to. But it was all for naught because party synergy wasn't there. It's the same story now except even worse imo, because we aren't even at the top yet our playstyle still feels like we are. It really sucks as a 4 year monk main to suffer the same issues I did in HW because the devs couldn't come up with a decent moveset or be lazy and implement some of the better ideas for Monk. Such as Chakra on every GL3 refresh. Nope they stuck it behind rng instead.

    My post above is where i'd like to see the job headed, which would put us more inline with other comps that revolve around 60/120s synergy line ups. Our utility is the worst right now because of that, and because BH is an indirect buff to the monk, we can't hold it optimally for synergy because it HAS to line up with our RoF so it becomes suboptimal w/e you do, bleh. Monk is in a complete mess from a design standpoint. Nothing lines up with other party members, we have 2 form of RNG for chakra gains. Which honestly could be solved by a CD to gain 5 chakras, maybe every 2 minutes (if the potency was rebuffed to HW levels) and have have a trait that just gives us a guaranteed chakra every boothshine crit. This would work out that every minute you'd gain 1 FC through good play, and 2 at the 2 minute mark. On top of the ridiculous RNG we got the most convoluted crap with RoF because they really wanted us to fixate on the RNG aspect of BH chakras. Which as i mentioned could disappear if given a consistent way of gaining chakra (CD or guaranteed bootshines), then there'd be no need for this ridiculous slowdown because we wouldn't be at the whim of RnG TFC popping up. It's like they took 1 step forward and 2 steps back with this job going into expansion. Everything has a god damn consequence attached to it, like Riddle of Earth. Great in theory, but why such a ridiculous way to achieve it? Not only that, it forces me out of my best dps stance. Then we get possibly one of the worst traits in the expansion; Tackle. Mastery. such a master of all 3 tackles i only need one. Go home SE you're drunk. And brotherhood was just lackluster. like i said, no synergy with anything else and casters don't even benefit. takes 3 mins before it lines up again with anything. and the extra added rng element just makes it infuriating when it doesn't go your way, but equally infuriating when it does because you now have a 5s recast on TFC.

    I'm sorry if people get tired of my complaining. But i'm not going to stop until action is taken about this job that's lost it's identity and fun factor. Are we crap DPS? not by any means. But why work 100% harder than every other melee job to see no benefit whatsoever and be screwed because the devs can't be bothered to give us a PB cd reduction or design fights that Monk can be equal to drg and ninja in terms of resource and buff management.
    (5)
    Last edited by Sora_Oathkeeper; 11-13-2017 at 03:47 AM.