Quote Originally Posted by Blanchimont View Post
I feel that Monks will not be addressed because the developers don't see Riddle of Fire as a problem because of the numbers it puts out.
Which is a shame because MNK's toolkit is a train wreck.


One Ilm Punch and Arm of the Destroyer are lack luster skills because the damage on them has to be hampered due to having secondary effects, which are useless in 90% of content and even when they would be useful, they're gated by Form stances which further limits their usefulness. I really wish One Ilm Punch would be converted into a Line AoE, the silence effect tacked on to Steel Peak and AotD just became a decent AoE attack.

Tornado Kick is still a huge DPS loss in any situation because GL is too large a cost for MNK to trade away and then Riddle of Earth just complicates this because it functions to stop us from losing GL so we don't have to use Tornado Kick in the 1st place.

Tackle Mastery is so bad that the person that thought of it should be thrown to the wolves, rescued and then thrown into a lion's den. It's just so poorly thought out it that there is no saving it as it currently is. It's pointless, pure and simple. Fist Stances are also a relic of the past. Realistically, you're in Fire 99% of the time with Earth only seeing use due to RoE anymore. Wind is a joke to use anywhere outside of town so really, it should just be a movement speed trait and be axed as an active skill. Unless they make it so that each stance equal to one other, Fire will just continue to be used and any abilities, traits, etc that involve alternative stances is doomed to fall into obscurity.