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  1. #1
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigerlilley View Post
    They actually said in the live letter (unofficially translated) that any jobs not mentioned here and now will not be changed. So the comment about waiting for patch notes was ridiculous in the first place.
    People always say it. It feels like it's some kind of white knight defense mechanism set in place to delay disappointment or something at this point.

    Anyway, it's pretty clear that Monk needs a full rework. Speed is no longer their thing, and SE seems to be terrified of making us go faster. So what we end up with is a job that moves as fast as a Ninja, with a longer ramp up, positionals up the ass and beyond punishing downtimes because for whatever reason, PB is still on a billion minute CD.
    (5)

  2. #2
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    I really dont undestand why people ask things like "Monk should be more fun" "SE have to improve gameplay of Monk..." and at the same time, the same ppl post ideas to fix Monk like:

    "Brotherhood should increase magic damage" or
    "Make brotherhood increases damage to monk" or
    "Increase potency when you miss positionals" or
    "PB half CD"...

    If you think that this kind of "enhancements" are what monk needs you dont think about "fun" or "gameplay", you think about "GET THE MONK INTO META !!!"
    (1)

  3. #3
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Greywolfamakir View Post
    -snip-
    The only one of those you're claiming that's a straight buff to Monk is Increasing Magic Damage and Brotherhood giving its 5% to Monk, and of those two the desire for Brotherhood applying to casters is partially a quality of life issue. Because Brotherhood doesn't apply to casters, if we end up in a caster heavy comp via the Duty Finder our level 70 skill for all intents and purposes may as well not exist. It's fucking miserable to simultaneously have Riddle of Fire reduce our cast time so we can double weave...only to not actually get any chakras so we have nothing to double weave. I don't need for it to buff magic damage, but it should at least proc off spells or have some other way of giving us chakras so we actually have consistent output instead of getting slowed down so we can weave a bunch of skills we're not getting. The increase in missed positional damage isn't a buff to monk at the top end, it just makes it less punishing to face tank mobs or miss positionals. You know what melee jobs have received this QOL fix? Every melee Job with positionals except Monk, so we've simultaneously got the most positionals and the most to lose from them.

    AND 1/2 PB? IT'S LITERALLY WHAT GIVES US OUR PERSISTENT DAMAGE BUFF. IT'S NOT LIKE ASKING TO FIRE OFF TORNADO KICK WITHOUT LOSING OUR STACKS WITH ABANDON. DRAGOON AND BLACK MAGE HAVE EQUIVALENT SKILLS ON A 30 SECOND COOLDOWN TO GET A LONGER BUFF. There is no reason it should be 3 minutes long unless you think Monk should be the only job that gets screwed over by the boss going untargetable 90 seconds into the fight like so many love to do.

    Not a one of these changes would get Monk into the Meta, it would just make monk less of a massive pain in the ass to play.

    Edit: Also any actual recommendation that can make to improve Monk can just be called a buff in a vacuum. Returning Touch of Death/Fracture and making the Demolish timer to 21 seconds? It would improve the job's flow but also technically be a buff to our potency per minute. Some kind of Umbral Hearts esque system where Monk gains stacks of something for refreshing Greased Lightning so we can use a powerful attack can be called a buff. Even changing Tackle Mastery into something like "Form Mastery" which removes the time limit on our forms and allows us to refresh Greased Lightning by formshifting through Coeurl could even be called a buff, even if it just makes the job at best equivalent to Dragoon and Black Mage in ability to maintain our persistent buff through downtime.

    It's not like Monk is super OP at the moment in the way Ninja is. It actually is probably a bit lower than what it should be being behind Summoner (which has slightly better raidwide buffs) and tied with Machinist (which has much better raidwide buffs), so who cares if improvements to our quality of life also coincidentally improve it's ability as a DPS? Certainly not the devs. They've buffed the DPS of Summoner in the course of tweaking it to the point where it's within one percent of Samurai's damage on most fiights, they buffed Bard's DPS when they reduced the recast on Barrage and the duration of Straight Shot (when it was already one of the strongest jobs mind you), and they buffed Machinist's DPS so substantially that it's currently tied with Monk for DPS while offering better support as well (again, when it was already one of the strongest jobs).
    (14)
    Last edited by SpeckledBurd; 10-21-2017 at 07:57 AM.

  4. #4
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    People always say it. It feels like it's some kind of white knight defense mechanism set in place to delay disappointment or something at this point.

    Anyway, it's pretty clear that Monk needs a full rework. Speed is no longer their thing, and SE seems to be terrified of making us go faster. So what we end up with is a job that moves as fast as a Ninja, with a longer ramp up, positionals up the ass and beyond punishing downtimes because for whatever reason, PB is still on a billion minute CD.
    I'm really glad to see I'm not the only one who see's this issue. As of right now DRG is the only melee DPS who doesn't get a haste buff, which really makes MNK's supposed focus on Speed really hard to swallow.

    What I can get behind is ramp up and stockpiling, something MNK already does fairly well. I would honestly prefer GL and Chakra's to become something more akin to combo points that MNK spends on oGCD's.
    (0)