This isn't about what we all would've preferred Monk to be, it's about what Monk has been and of what is comprised of it and where it needs to improve upon. We all have our own ideas of the perfect or ideal Monk, but what we have is what the Devs give. Monk WAS (and I will argue, still is) meant to be the flurry of blows of both speed AND power, not the heavy one hitter with the big numbers. That, in both body and soul currently, is Samurai for Melee and BLM for Magic/Ranged.

As for your positional stance, again, soloing is not the intended use of positionals. With soloing, if you're having trouble killing enemies, you're most likely undergeared, and that's a drastic statement since there's unlikely to be any difficulty soloing outside of FATEs, which are also intended to have multiple participants. Both RoE and RoW are ideal for soloing, if this is a point you're willing to accept, for the damage mitigation actually being useful if you'd like to sacrifice your general 5% increase from FoF, whereas RoW would function as the gap closer between sets of mobs. Either way, stance dancing between these is entirely up to how you want your soloing experience to be, regardless of how negligible or useful or relevant you want them them to be.

The ideas for a reworked Riddle of Earth are far and wide, whereas all it would need to be bearable is to proc on skill activation and not upon damage. Perfect Balance's CD has been a long controversial issue, and most of the Monk community is still in confusion as to why it hasn't been altered.

PVP and PVE are two totally different monsters to balance, and RoE and RoW feel like they were solely intended to be for PVP and were just incorporated into PVE for lack of better ideas. For the monk being the weakest of the solo squad, that's due to how to the Devs built Monk to be, for better or worse, which is why people want to see changes for their class that don't take away from the "finished" job and instead progress upon it.