Quote Originally Posted by Xaert View Post
It's not much of a debate since there's a multitude of moves across the board that feature more than one hit in one skill. Rage of Halone is 5 slashes, Hard/Power Slash and Delirium are two hits and Carve and Spit is three, Heavy Thrust has a thrust and downwards slash, most of Ninja's basic rotation has more than one hit. By that idea, does it not also fit the idea of "a flurry of fast blows?"

The ramp-up is also a part of the identity, as I view it. Perfect Balance is highly indispensable in Monk's kit, mainly opener, and the large CD of it (albeit ridiculous) emphasizes just how critical it is to maintain GL3 once it's achieved, which is also why Tornado Kick is so disappointing in its intended use. The solo content matter of positionals is a non-issue, positionals are meant for party play in EVERY aspect of itself. Most everyone agrees on the effect of RoE reset being triggered on damage being counterproductive.

But you're right, the job remains mostly the same, which is the point of what people have been saying in this thread, at least. It's like people become upset when their favorite job shows no advancement.
This is really about everyone's view. I would have prefered one punch/kick animation (like twin snake, true strike and snap punch) with a really faster attack rate, than thoses swinging around like Dragon tackle, bootshine, demolish, and on a different instance : Forbidden Chakra and Tornado kick.

I view my monk as a big hitter with crucial and critical hits, more than someone that unleash an unmastered flurry of blows. But well, I play a roegadyn.. so...


About the positionnal, soloing as a monk is still boring, because the ramp up and positionnal mostly makes you half (78% of 66%) of what you can deal in group content. At least Fists of Eart / Riddle of earth could have eased on the solo side, with removal of positionnal for a cost of overall damage. The 3min CD on PB doesn't allow you to really ramp up GL while running from one mob to another, loosing stacks before having enough HP or beeing in range of the next ennemy.

One skill I enjoyed in the previous PVP, was Salto : 5s of perfect balance were enough to ramp up to GL 3 with a few form shift, and thus, not to be naked as hell constantly. I would have loved to have something like that, or a 60s PB to be able to unleash some power sometimes, out of group relevant content.

Why is the monk the weakest of the melee soloer, while carrying the picture of a martial artist ? I don't know.