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  1. #51
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Those were still beneficial changes. Despite their insistence, I sincerely doubt they had any intentions of changing those percentages prior to the immense backlash. The stance swap penalty was no small change either as it had a rather noticeable impact on Warrior's potential burst. Regardless, most here haven't asked for any changes that different from Shake it Off. Likewise, they could easily reduce Perfect Balance's cooldown or make Fist of Earth and Wind offer some reason to not constantly maintain Fire. Monk mains are primarily fed up the job has seen virtually no new additions, and the few changes they did make are wholly useless. Even White Mages got Thin Air.
    In theory, those changes were beneficial, yes. In practice, nobody cares about the lilies outside of the very rare instances where divine benison is needed. But benison is just a substitute for stoneskin at the end of the day, so it's not like the lily system is actually needed or useful. It didn't add anything to the HW whm. In fact, the lily gauge is probably the biggest failure in stormblood because you only need it for something that was taken away from the 3.x version of the job. MNK's current situation doesn't even compare. But anyway, when I said "simple changes" I mean that those changes were simple to implement. However, many people are asking for a tackle mastery rework (I totally agree that trait is just silly), which would require a completely new mechanic to be added to the current MNK's rotation. Others are asking for a RoF rework and this would require a total rebalancing of weaponskills potency, so it's not easy at all to implement. Some are asking for GL4 instead of the current RoF, but this would require to change brotherhood as well since the gcd clipping for tfc would become a big issue in that case, or alternatively they should adjust its cd so you won't use it during GL4 (but they'd still need to adjust all the potencies to make it work). I mean, I'd love to see MNK changed to something that feels a little different from the ARR mnk, but I really don't see SE changing the job now. They should've done it in 4.0 and the fact that they didn't just shows that they think that MNK staying the same as it was in 2.0 is ok.
    (0)

  2. #52
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    There's no point getting your hopes up, everything about this expansion says the devs don't care about Monk.
    Found the cynic!
    (0)

  3. #53
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    There's no point getting your hopes up, everything about this expansion says the devs don't care about Monk.
    haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
    (0)
    Last edited by Neela; 10-05-2017 at 10:26 PM.

  4. #54
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Neela View Post
    haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
    Many people are not satisfied with how MNK currently feels to play for several reasons. First, SB MNK is very similar to HW MNK which was very similar to ARR MNK, whereas most other jobs got new shiny toys to have fun with. I think it's the job that's changed the least from its inception. Then there's the debate about riddle of fire. This skill makes your gcd slower in exchange for increased damage, but this feels weird to many players because MNK has always been a very fast job. Also, at level 66 MNK unlocks tackle mastery. This trait gives an additional effect to shoulder tackle depending on you fist (fire, earth and wind), which makes it useless since these additional effects are not good enough to justify using anything other than fist of fire. Tbh that trait looks like a bad joke.
    MNK perfomance in raid is good though.
    (0)

  5. #55
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Neela View Post
    haven't any great exp with sb mnks myself so far... but isn't mnk on one of the top spots for endgame as usual? what is the mnks main concern atm which should be fixed asap? im just wondering... if the cls really have so much issues that it should be rerolled as well... maybe u can gimme a hint? : /
    If you read the thread, and other threads in the forums about SB changes to MNK, people are dissatisfied with how the job plays now. Its relative power may be fine but if the job feels like crap to play then it doesn't matter. Some people will play jobs because of their power instead of how they play. Many people play jobs because they like the flow and/or aesthetic, regardless of it's power. So people who liked the speedy dance of 2.x/3.x MNK are now upset that the old flow is gone. Some of SB's job changes were for the better, many were simply different, but a few were bad. MNK is one of the bad ones for gameplay reasons, even if they're still doing great DPS.

    It's like SE didn't learn after making BRD a bowmage in 3.x. If people are used to a fast, free-flowing style, you can't just take it away and introduce cast times without ruining what a lot of people play the job for. I hope they don't have to wait until the next expansion to get what they love about the job back like BRD mains did.
    (4)

  6. #56
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm i see so its on pair with smn hmm - not so powerless like many thought after sb release - but the gameplay compared to HW feels differently... clunky & unthought... kk - well okay playing smn myself I can feel ya and im sry for that stupid question but I can't get used to melees at nor the motivation to stay informed or up2date on their issues. ^^'

    Thx for the sum Las & Hes ^^
    (0)

  7. #57
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lastelli View Post
    MNK's current situation doesn't even compare. But anyway, when I said "simple changes" I mean that those changes were simple to implement. However, many people are asking for a tackle mastery rework (I totally agree that trait is just silly), which would require a completely new mechanic to be added to the current MNK's rotation. Others are asking for a RoF rework and this would require a total rebalancing of weaponskills potency, so it's not easy at all to implement. Some are asking for GL4 instead of the current RoF, but this would require to change brotherhood as well since the gcd clipping for tfc would become a big issue in that case, or alternatively they should adjust its cd so you won't use it during GL4 (but they'd still need to adjust all the potencies to make it work).
    I just want to say that a lot of this is pretty BS (no offense)

    Tackle Mastery wouldn't really require an new mechanic be added to it. It could be something as simple as granting a Chakra stack on using Shoulder Tackle and the trait would be solid, just like the Trait BRDs have with Empyreal Arrow to guarantee that their song effect occurs.
    DRG is getting the bonus of Heavy Thrust reduced and the rest of it's toolkit is being readjusted so there goes that argument that it would be hard to rework Riddle of Fire in a similar way.
    Changing RoF into GL4 might be a stretch though as that might involve slightly more effort but than again, if Shake it off can be changed from a move that removes detrimental effects into a Bubble that trades away our other buffs for a Bigger Shield, I'm not seeing the argument for changing RoF into something else as completely farfetched either.
    (0)

  8. #58
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Silver-Strider View Post
    I just want to say that a lot of this is pretty BS (no offense)

    Tackle Mastery wouldn't really require an new mechanic be added to it. It could be something as simple as granting a Chakra stack on using Shoulder Tackle and the trait would be solid, just like the Trait BRDs have with Empyreal Arrow to guarantee that their song effect occurs.
    But that wouldn't change MNK's current gameplay at all. You'd just have 1 more chakra every 30 seconds. Since people are complaining about 4.x MNK lack of novelty (and a few other things), I assume that they want something new instead of such a simplistic effect. I mean, 1 more chakra every 30 seconds sounds very disappointing for a job that basically didn't get anything new in its rotation since arr.
    (1)
    Last edited by Lastelli; 10-06-2017 at 02:42 AM.

  9. #59
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lastelli View Post
    But that wouldn't change MNK's current gameplay at all. You'd just have 1 more chakra every 30 seconds. Since people are complaining about 4.x MNK lack of novelty (and a few other things), I assume that they want something new instead of such a simplistic effect. I mean, 1 more chakra every 30 seconds sounds very disappointing for a job that basically didn't get anything new in its rotation since arr.
    Would still be an improvement over the current Tackle Mastery that MNK has which currently serves next to no purpose other than a slight potency upgrade to Shoulder Tackle in its current state. Realistically, we just want the job to feel like it's progressing, which it doesn't currently feel like it's doing. The Chakra mechanic was a step in the right direction but was never really built up on; It only has Forbidden Chakra and Purification, the later of which is now fairly useless since MNK rarely has TP issues anymore. Had SE gone on to build onto the Chakra mechanic as opposed to the half-baked mess MNK got in SB, we might actually have something interesting.
    (0)
    Last edited by Silver-Strider; 10-06-2017 at 03:52 AM.

  10. #60
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    718
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    In addition to what was already said speaking of coeurlfist. It would be nice to eventually get a ranged attack on monk since they seem to be focusing on the "magic" aspect of monk vs pugilist physical speed, etc. I mean, I'm leveling my ninja now and besides 2 ninjutsus we have 1 ranged attack and now the frog ranged attack as well. Also if you remember the physical speed of pugilism is what won vs the "baddies" in the stormblood monk quests when mr monk dude was moping and useless... It is a bit funny to me that even the job quest story writers were saying it is the wrong direction to go in, or maybe it is just a trolling jab at us. I play monk in the savage raid but not in any other content, it just isn't fun to do so.
    (1)
    Last edited by enthauptet; 10-06-2017 at 06:11 AM.

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