Most of this post is wrong.
Monk's identity has been going fast since 2.X. That was it's draw then, that's what people still want from it. The devs didn't say they weren't changing RoF either, they said they would change it if there was enough demand for it. Consider this and all the other posts asking for it to be removed as demand.
You're also massively understating the issues with Monk's kit. It's not Just Tackle Mastery and Tornado Kick, it's Purification, Arm of the Destroyer, Fists of Wind, Fists of Earth, Fists of Fire One Ilm Punch, Perfect Balance, Forbidden Chakra, Riddle of Earth, and Brotherhood.
Arm of the Destroyer is so massively weak that it requires a stupidly huge pull for it to be worth the massive TP cost to use. Purification is practically a moot point now that we have infinite TP even before Riddle of Fire's slowdown. Fists of Wind, Fists of Earth and Tackle Mastery all share the same stupid problem of false choice sinnce there's literally no reason to be out of Fists of Fire. The fact that the Earth and Wind tackles are both half baked at best hardly make any difference. One Ilm Punch's stun is a joke, so is Arm of the Destroyer's silence, there's no point trying to count on something so unbelievably reliable when a tank can take interject or you can take Leg Sweep (or even stall your shoulder tackle). Perfect Balance's cooldown is six times as long as Blood of the Dragon's and Enochian's, they can go through a phase change and come out the other end with their buff but Monk is almost always going to have to slow build back up and Riddle of Earth is the stupidest possible solution to that particular problem. Unlike Blood of the Dragon we can't just hit the button to extend it, no we have to get hit, so for quite a few phase changes we can just have our stacks fall off because we didn't have enough time on GL3 even with damn near 100% uptime on the boss if it takes it too long for the attack to go out (see: Ala Mhigo Final Boss, Shinryu, and Ruby of the Violet Tides Final Boss). And worse, in some cases we have to take the games equivalent of the slap on the wrist, a Vuln Stack, to do it. And don't get me started on Brotherhood, it's not a problem that it only buffs physical damage, frankly it just buffing physical damage, but the fact that it doesn't proc off spells makes Monk absurdly comp specific. Got more than one caster? Well you're out of luck, say goodbye to about 100 DPS. Are you doing a 4-man? If you've got a caster as your co-dps and a Dark Knight as a tank then congratulations, you've got nothing. If it's a Warrior tank and a cast, enjoy your measly 1-2 chakra. If you're somehow lucky enough to have a Warrior and another physical DPS then if RNG smiles upon you you might get enough chakra for 1 FC. Is there another Monk in an 8-man PUG? Well one of you is going to miss the party buff window or lose out on your Brotherhood because they overwrite eachother. RNG Hates you? Enjoy your brotherhood flubbing and giving you a whopping 2 chakras. RNG Likes you too much for a moment? Enjoy losing a bunch of Chakra to Forbidden Chakra's cooldown.
There's a lot of issues with Monk's kit my friend, and most of them have existed for way longer than Stormblood. That Monk is functional is in spite of them.