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  1. #11
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    So the devs must think that we love using earth and wind tackle and swapping in and out of fist stances? Funny part is that there isn't a fight within savage that requires RoW nor RoE. Only Exfaust requires RoE and I don't even consider that a main fight T_T. No changes to tornado kick sucks. I mean I don't really understand why it hasn't been changed. For comparison, Turret Overdrive used to be a TK for MCH however, they buffed it so that it does equal damage to what the turret would have done if it was still active for 30s. However with buffs it becomes stronger to use. (It also lines up perfectly with it's own HC debuff).

    Tornado Kick should theoretically do the same as they were both designed with the same usages in mind. I would honestly prefer it if they made the same change to Tornado Kick. Currently it's a dps loss to use unless you get lucky and crit or direct crit. I'm not sure how it works out if buffs like TA, HC and say Embolden are up and if it's worth using there. But either way you sacrifice so much to use it. I want to love this job because I mained it since 2.1 and HW aesthetically was a step in the right direction. But SB just makes it so painful to play gameplay wise.

    DPS wise it's alright, but it's not in a better spot than it was in HW. Except this time we're actually not even top dps lol and don't bring nearly the amount of utility to make us in any better of a position. Also why are they changing heavy thrust to suffer less from missing positionals? How about changed True North's CD down so all the f*cking melee can benefit from it instead of favoring DRG to the point we're gonna end up at HW comp again. The only saving grace right now is that SMN is going to be batsh*t OP. It's currently right behind SAM and gives damage utility along with res utility.

    My fixes would be:

    -Get rid of tackle mastery and all our useless buttons or rework them, again.
    -Get rid of the fist stances and have them as traits. or just keep fists of fire as a trait.
    -All Riddle of X removed and instead gain GL4 which could work similar to BotD or keeping enochian up for 30s (except with GL3). GL4 could be a 20s buff, and allows TK to be used without sacrificing all GL stacks. using TK ends the buff. (similar to Deathflare and DWT) Upon ending, GL3 is returned and the counter starts ticking back up for GL4 usage. If the devs deem that too advanced then just a BotD style buff every 90s would be fine.
    -TK to be at least equal damage upon use instead of resulting in a loss except when GL3 is going to drop or we're about to finish a boss.
    -Potencies returned on GCD skills. or Potency returned to Forbidden Chakra. I don't care which lol
    -Brotherhood affects the Monk.
    -Perfect Balance CD reduced to make up for the lack of RoE. GL Timer extended to 30s to match the timers of everyone else.

    The affects can be tweaked to match Monk's current output or slightly better it to a more stable position. I honestly just want a more enjoyable, better flowing monk playstyle than this combination of fast/slow/rng/convoluted crap that we currently have
    (1)
    Last edited by Sora_Oathkeeper; 09-30-2017 at 05:17 AM.