They said only six jobs are receiving any changes: DRG, WAR, SCH, SMN, NIN and MCH
Monk's damage is fine. They actually parse close to Samurai. It's the mechanics surrounding the job many people are frustrated with.
It's the fact nothing has changed aside from a couple of offgcds since ARR.
I'd rather be ignore than acknowledge and completely miss the point of peoples complaint? Hypercharge buff, but the majority of complaints for MCH is the gameplay you nerfed out to try and fix us...
It's a lot of things, Job mechanics that have been frustrating forever that have somewhat simple solutions that the devs opt not to take in favor of the most asinine ones, a complete lack of anything that could be called new actions, our old useless actions being untouched despite the devs saying they wanted to fix that in the action rework, and so on and so on.
There's a whole grocery list of complaints that I fully expect to go unaddressed.
I stop expecting anything about mnk since 4.06 though.
Probably worse for SMN.
It's not a potency issue. It's about the RoW and RoE + tackles issue and a % of the mechanics rework. Also getting back all of those potencies as you said will position us on top of DPS and it's pretty clear that this won't happen because of the marketing related to SAM and SB and top DPS.
So the devs must think that we love using earth and wind tackle and swapping in and out of fist stances? Funny part is that there isn't a fight within savage that requires RoW nor RoE. Only Exfaust requires RoE and I don't even consider that a main fight T_T. No changes to tornado kick sucks. I mean I don't really understand why it hasn't been changed. For comparison, Turret Overdrive used to be a TK for MCH however, they buffed it so that it does equal damage to what the turret would have done if it was still active for 30s. However with buffs it becomes stronger to use. (It also lines up perfectly with it's own HC debuff).
Tornado Kick should theoretically do the same as they were both designed with the same usages in mind. I would honestly prefer it if they made the same change to Tornado Kick. Currently it's a dps loss to use unless you get lucky and crit or direct crit. I'm not sure how it works out if buffs like TA, HC and say Embolden are up and if it's worth using there. But either way you sacrifice so much to use it. I want to love this job because I mained it since 2.1 and HW aesthetically was a step in the right direction. But SB just makes it so painful to play gameplay wise.
DPS wise it's alright, but it's not in a better spot than it was in HW. Except this time we're actually not even top dps lol and don't bring nearly the amount of utility to make us in any better of a position. Also why are they changing heavy thrust to suffer less from missing positionals? How about changed True North's CD down so all the f*cking melee can benefit from it instead of favoring DRG to the point we're gonna end up at HW comp again. The only saving grace right now is that SMN is going to be batsh*t OP. It's currently right behind SAM and gives damage utility along with res utility.
My fixes would be:
-Get rid of tackle mastery and all our useless buttons or rework them, again.
-Get rid of the fist stances and have them as traits. or just keep fists of fire as a trait.
-All Riddle of X removed and instead gain GL4 which could work similar to BotD or keeping enochian up for 30s (except with GL3). GL4 could be a 20s buff, and allows TK to be used without sacrificing all GL stacks. using TK ends the buff. (similar to Deathflare and DWT) Upon ending, GL3 is returned and the counter starts ticking back up for GL4 usage. If the devs deem that too advanced then just a BotD style buff every 90s would be fine.
-TK to be at least equal damage upon use instead of resulting in a loss except when GL3 is going to drop or we're about to finish a boss.
-Potencies returned on GCD skills. or Potency returned to Forbidden Chakra. I don't care which lol
-Brotherhood affects the Monk.
-Perfect Balance CD reduced to make up for the lack of RoE. GL Timer extended to 30s to match the timers of everyone else.
The affects can be tweaked to match Monk's current output or slightly better it to a more stable position. I honestly just want a more enjoyable, better flowing monk playstyle than this combination of fast/slow/rng/convoluted crap that we currently have
Last edited by Sora_Oathkeeper; 09-30-2017 at 05:17 AM.
These forums only account for a small percentage of active players. Like, REALLY small. But wasn't the whole point of these to provide Square Enix with a way to receive feedback from us? If that's the case, why the fuck are they ignoring us?
THE RIDDLES SUCK. BROTHERHOOD IS UNDERWHELMING. TACKLE MASTERY IS POINTLESS. THE FISTS NEED TO BE REWORKED.
One of the biggest arguments against changing Monk is the high DPS. Maybe this is just me, but I'd be happy even if the necessary changes resulted in lower DPS. I just want to enjoy my favourite class again. I've had to struggle to look elsewhere and no other job has given me the same sense of aesthetic satisfaction that monk did. Samurai held me over for a time, but even that grows stale in comparison.
Instead of spending resources to make Bards able to freestyle in public, they should have taken the time to actually fucking READ player feedback. Yes, I'm salty as FUCK about the bard thing. It feels like a slap in the face. Won't make needed job changes to fix the core gameplay but instead will add cheesy crap to make the game more RP-friendly.
They ignore the english forums because we are not able to give useful feedback. People start useless threads everyday for trivial matters and usually the discussions derail to "this sucks, that is useless, SE hate this job!"
It doesn't help that more often than not people clearly have no clue about the jobs balancing process.
As for the specific subject of this thread...did someone really expect a overhaul for MNK in 4.1? Of course it's not going to happen. They migh tweak some potencies/buff duration/chakra proc rate, but don't expect anything more than that. They're just not going to change mnk with a patch.
Last edited by Lastelli; 09-30-2017 at 04:04 AM.
That didn't stop them with White Mage. Or Warrior (twice now since stormblood launched, I should add)
That and people have been asking for changes to the fists for almost 4 years. One patch? Get real. This problem has been around as long as FF14 has. They just don't care. They have very clear favourites as far as Jobs go.
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