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  1. #1
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    hmm i see so its on pair with smn hmm - not so powerless like many thought after sb release - but the gameplay compared to HW feels differently... clunky & unthought... kk - well okay playing smn myself I can feel ya and im sry for that stupid question but I can't get used to melees at nor the motivation to stay informed or up2date on their issues. ^^'

    Thx for the sum Las & Hes ^^
    (0)

  2. #2
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    In addition to what was already said speaking of coeurlfist. It would be nice to eventually get a ranged attack on monk since they seem to be focusing on the "magic" aspect of monk vs pugilist physical speed, etc. I mean, I'm leveling my ninja now and besides 2 ninjutsus we have 1 ranged attack and now the frog ranged attack as well. Also if you remember the physical speed of pugilism is what won vs the "baddies" in the stormblood monk quests when mr monk dude was moping and useless... It is a bit funny to me that even the job quest story writers were saying it is the wrong direction to go in, or maybe it is just a trolling jab at us. I play monk in the savage raid but not in any other content, it just isn't fun to do so.
    (1)
    Last edited by enthauptet; 10-06-2017 at 06:11 AM.

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Why does MNK need changes? It's tied with SAM for best melee DPS. God, people always find something to moan about.
    (3)

  4. #4
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why does MNK need changes? It's tied with SAM for best melee DPS. God, people always find something to moan about.
    Congratulations for posting hands down the most ignorant post in the thread.
    (0)

  5. #5
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Why does MNK need changes? It's tied with SAM for best melee DPS. God, people always find something to moan about.
    Apparantly you can't read what the complaints are /sigh. No one is saying dps is bad (although BH is underwhelming as a raid buff). people are saying we still have useless traits, too situational skills and skills that contradict or go against the flow of the job that was established for 4 years. Also we were the only job in the entire game to not get a new damage skill this exp. Mnk just plays meh and is more boring than HW monk its also still the most punished melee due to GL3s short timer, PBs ridiculous CD time and positional requirements on every gcd. Also saying it's tied for best melee dps with SAM is pure ignorance.

    https://www.fflogs.com/statistics/17...gregate=amount

    Brotherhood doesn't even make up the difference either except in a nin/drg/mnk/brd(or mch) comp. I digress though, the thread isn't about DPS, it's about how the skills and playstyle have just fallen flat with SB compared to everyone else.
    (15)
    Last edited by Sora_Oathkeeper; 10-06-2017 at 07:26 AM.

  6. #6
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    How many people are going to come in here, clearly having not read the topic at all, and STILL claim this is all about DPS. It NEVER has been about DPS, it has ALWAYS been about the core mechanics of the job and how it really hasn't changed since ARR. The sooner people start realising this, the sooner we can stop the ignorant comments thinking it's all about Monk's DPS.
    (6)

  7. #7
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mikey_R View Post
    How many people are going to come in here, clearly having not read the topic at all, and STILL claim this is all about DPS. It NEVER has been about DPS, it has ALWAYS been about the core mechanics of the job and how it really hasn't changed since ARR. The sooner people start realising this, the sooner we can stop the ignorant comments thinking it's all about Monk's DPS.
    Reddit had an interesting thread on monk this week where a lot of posters had mentioned that every time someone mentions criticism of how MNK is designed or feels to play, people will try to shut down that conversation by pointing out how the DPS is fine even though that's wholly unrelated to what the thread is even about. No surprise the same thing happens here.
    (2)

  8. #8
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Yep, notes out. No changes for monk.

    Edit - Ignore earlier comment about Dragoon, missed the HT nerf. Still an overall net gain though from the looks of it.
    (0)
    Last edited by Powercow; 10-06-2017 at 05:20 PM.

  9. #9
    Player
    Bariaus's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Ajora Glabados
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    We need to do something. This may take in one side, a whole expansion and/or just another patch. What I see:

    - RoE-RoW riddle/tackle only useful for PvP.
    - Different tackles are useless for PvE.
    - Earth buffs are useful for early savage progression: Small margin of players.
    - GL refresh is alright but too situational, can be set as an independent oGCD and not part of the riddle mechs.

    So:

    - Ditch riddle/tackle mechanics.
    - RoF is named differently, being high CD buff, just like RoF CD timer. Ditch the increase of GCD.
    - RoE def buff can be turned into a property of FoE itself, doesn't need this riddle/tackle nonsense. Reply mech has a CD to be triggered again.
    - Keep RoW it for PvP and rename the skills differently.

    If we get this, a rework could be on its way that may take the whole expa.

    Short term solution:

    - BH overall dmg buff, not just physical.
    (0)

  10. #10
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    All i want is GL to not fade when we use tornado kick, or maybe just decrease the GL level by one.
    (2)

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