It's the fact nothing has changed aside from a couple of offgcds since ARR.


It's a lot of things, Job mechanics that have been frustrating forever that have somewhat simple solutions that the devs opt not to take in favor of the most asinine ones, a complete lack of anything that could be called new actions, our old useless actions being untouched despite the devs saying they wanted to fix that in the action rework, and so on and so on.
There's a whole grocery list of complaints that I fully expect to go unaddressed.



How about you wait for actual patch notes before creating a hyperbolic complaint thread?
So, uh, how 'bout them patch notes, eh? We all know it, but there's nothing that they're going to do to change monk right now, it's too risky. The job is gradually losing its identity and the developers know, but what can they change right now that they would think to be an honest improvement? Can't do too much damage, it'll be better than Samurai, can't be too fast, speed is Ninja's gimmick as well, can't have Brotherhood perform fantastically, what reason would we have to bring Dragoon? Monk is in a fickle spot, but it's in TOO fickle a spot to where any changes can skyrocket past the other melee in terms of desirability. So where can the devs improve? Rework all the current (and still previous) button bloat? Double down on the Riddles? Focus on changing the Fists and promote stance dancing? Streamlining the fists and promoting more stack management? Where do the Chakras fit in other than Forbidden Chakra? Are the Chakras already outdated for only being used for one skill? There's so many things to consider that there's nothing to do but make "a hyperbolic complaint thread."
They actually said in the live letter (unofficially translated) that any jobs not mentioned here and now will not be changed. So the comment about waiting for patch notes was ridiculous in the first place.
I gotta ask. Why has MNK's speed been looked at as a gimmick to be shared with NIN? I know they have the same speed percentage increase between GL3 and Huton but the entire point of NIN isn't completely centered around speed and while clearly a dps loss when Huton is lost it doesn't have anything on losing GL nor does it have to be built up as such either. Speed has always been MNK's identity. It's was at one point the focal point of the class. I understand NIN exists but why is MNK limited when NIN has an entirely different kit makeup. Dunno, this isn't the first time I've heard that and it always rubbed me the wrong way.
I really wish I could tell you the answer to that, but all I can really say is the Devs desired it to be that in 2/3.0. It fit in quite nicely: Low dps with high utility, moderate dps with moderate utility, and high dps with low utility. Now it fits somewhere in between that, with the introduction of Samurai. I do wish that they kept the dot-scaling damage from Monk's Skill Speed that they tried out nearing the end of 3.0 though, it gave it a flavorful twist even if it was negligible. Speed HAS been Monk's identity, Hamon even says it himself in the early Pugilist quests, "Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations." This clarifies beyond the shadow of a doubt that they truly had no idea where to put monk for Stormblood and that the homogenization of classes is a non-issue to them.


Yeah, no. If it was anything worth mentioning they'd have mentioned z or at least hinted at it here.
It's kind funny though. More and more jobs are becoming less punishing for missing positionals.
Yet Monk remains heavily punished by the boss even looking the other way. I really don't get it. Does Monk not deserve the same QoL treatment everyone else is getting?
If they gave us all our potencies back would we be ok?

It's not a potency issue. It's about the RoW and RoE + tackles issue and a % of the mechanics rework. Also getting back all of those potencies as you said will position us on top of DPS and it's pretty clear that this won't happen because of the marketing related to SAM and SB and top DPS.
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