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  1. #1
    Community Rep Bayohne's Avatar
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    Adventurer Squadron Dungeon Exploration
    • Dungeon Exploration will be available once the squadron reaches rank 2.
    • The party composition will be a tank, a healer, and two DPS.
      Players will be able to enter the dungeons with a light party comprised of the player and three squadron members.
    • In Patch 4.1 there will be a total of five dungeons available.

    Mission Instructions
    • Players will be able to assign the type of AI.
    • By gaining experience they will receive a buff.
    • At the beginning, you will be restricted to the “Free” style.

    Squadron Glamour
    • Players will be able to change the squadron member outfits.

    (During the show, we showed live gameplay of the dungeon exploration.)

    There are commands to give orders to the squadron members. Players are able to order to attack, fall back, and use Limit Break.

    (During the show, we also demonstrated squat, push up, and sit up emotes which are part of the reward.)
    (26)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Community Rep Bayohne's Avatar
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    The Minstrel's Ballad: Shinryu's Domain
    (During the show, we showed a brief look at the battle and battlefield.)
    • When compared to Susano and Lakshmi extreme, the difficulty is much harder.
    • We aimed for a difficulty in between Omega: Deltascape (Savage) v2.0 and v3.0.
    • There’s a different DPS check, and a new healing check.
    • Would appreciate if you could please enjoy the overall battle itself as well.
    • Players will receive a weapon as a reward. For players struggling with the giant in Omega: Deltascape (Savage) v3.0, we would like you to try and obtain the weapon from this battle first.
    (17)
    Matt "Bayohne" Hilton - Community Team

  3. #3
    Community Rep Bayohne's Avatar
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    Perform

    The bard-specific action Peform will be implemented in Patch 4.15

    The musical notes played go through the server before reaching other players, therefore even if you’re performing it correctly, depending on the other player's connection there may be instances where lag occurs.

    In order to improve this, we will add a process where it will send a specific amount of packets at once to alleviate the lag. For this reason, the implementation will be pushed back from what we originally planned.

    We would like to add more features to the group pose feature as well. For example, we’re thinking of adding more animations and types of musical instruments, and a mode where you can perform with everyone in the party. Please note, you cannot use this with a macro. Instead of everyone being able to perform the same thing, we want everyone to practice and perform their best!
    (11)
    Matt "Bayohne" Hilton - Community Team

  4. #4
    Community Rep Bayohne's Avatar
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    HUD Update

    A major update will be made to the buff and debuff information.
    Until now the setting for buffs and debuffs were inside the Character Configuration > User Interface settings; however, we will be moving this to the HUD layout.

    Buff/Debuff Status Information
    Under the HUD layout there will be an individual HUD settings on the right side of the buff/debuff status HUD.

    Players will be able to:
    • Prioritize displaying the buffs added by you.
    • Display buffs added by others.
    • Adjust the size of the display.
    • Adjust settings so that the window won’t be focused when using a gamepad.
    • Choose how buffs are displayed.
    With these settings, players are able to customize the buff information as they wish.

    Target Information
    By checking off an option to separate the details of the target information under the individual HUD settings, players will be able to separate the displayed information. You can separate the enemies HP, cast, and buffs and debuffs.

    Job Gauge
    Players will now be select a simplified version of the job gauge.
    Bards and machinists requested to display the time for Straight Shot and such, so we have added these into the job gauge.
    (26)
    Matt "Bayohne" Hilton - Community Team

  5. #5
    Community Rep Bayohne's Avatar
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    Relocation Service
    (We showed gameplay of the relocation feature, Shirogane, and the other three city-state housing areas.)

    Steps for Relocating
    1. Access the sign board for the plot you would like to relocate to.
    2. Even if you already own a plot, select the option to purchase the plot.
    3. Select the option to relocate.
    4. The cost for relocation, which is the destination plot price minus 30% of the old plot price, will be displayed.
    5. Once you make the purchase, the relocation is complete.

    Misc.
    • Chocobo stables and miniature aetherytes cannot be moved to the storage, so it will be moved to the new outdoor area automatically.
    • A new storeroom option will be added to the furnishing list. Players will be able to place indoor/outdoor furnishing directly from the storeroom.
    • Large estates will be able to store up to 400 furnishings.
    • We're gradually making it so furnishings are no longer destroyed upon removal. We would like for players to move furnishings, such as the seasonal furnishings, into the storeroom.
    • We added quite a lot of Asian-themed furnishings.
    • Storerooms will be available for all housing types, including personal chambers and apartments.
    (20)
    Matt "Bayohne" Hilton - Community Team