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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by NovaLevossida View Post
    I think it is. Would you put up with this in Battlefield, Street Fighter, etc.? Just because we're used to things being so bad doesn't mean that's an acceptable time for matchmaking. Once you're waiting 15 or more minutes to even play this game, you start to wonder about your lost time and how valuable it is.
    To be fair, you can't compare those games because none use the trinity system. The devs could absolutely incentive things better but there will always remain a large disparage between tanks, healers and DPS.
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  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Bourne_Endeavor View Post
    To be fair, you can't compare those games because none use the trinity system. The devs could absolutely incentive things better but there will always remain a large disparage between tanks, healers and DPS.
    I actually can because the devs have not taken steps to alleviate the issue beyond changing the 24-man raids to 1 tank instead of 2 tanks after the first one and offering clusters for one roulette out of all of them. The game has badly needed a party size rework to accommodate the discrepancy between tanks and DPS players for a long time. It's not really a surprise to me that I have a 15-25 minute wait when I'm on DPS and an instant queue on tank.
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