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  1. #11
    Player
    ExVex's Avatar
    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    35
    Character
    Ex Vex
    World
    Goblin
    Main Class
    Paladin Lv 80
    Pay me in minions and I'll tank the world for you.

    I thought the tank mounts were given for completion full party duties? Aren't most 50/60 dungeons light party? I'm not super experienced. But, I personally feel like that should be tweaked, if I'm not misunderstanding.
    (2)

    should you begin to lose heart, look to me in the stands!

  2. #12
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Cracked Clusters that you get from running leveling roulette would work
    (0)

  3. #13
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by ExVex View Post
    .
    Well, it counts with daily roulette bonus, but nothing outside of that. You can't spam run it multiple times and hope to get more than one point.
    (1)



    Baby, tell me, what's your motive?

  4. #14
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Incentive to tank 50/60? Hmm, helping FC mates out seems to work a fair bit as motivation according to my chatbox...

    Outside that? Dunno, anything you give as an incentive reward will eventually become useless for motivation. Perhaps the most long-term useful things though would be either very nice mound of Gil, or instead of XP, an XP token redeemable for XP on any unlocked class the character has.
    (0)

  5. #15
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ExVex View Post
    Pay me in minions and I'll tank the world for you.

    I thought the tank mounts were given for completion full party duties? Aren't most 50/60 dungeons light party? I'm not super experienced. But, I personally feel like that should be tweaked, if I'm not misunderstanding.
    Nope read the achievement tool tip. The roulette when it it Tank bonus counts, all dungeons 61+ count, etc. It is not just Full Party things this time around, they are trying to entice tanks to dungeons.
    (1)

  6. #16
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ErryK View Post
    The only thing 50/60 roulette has for tanks is it awards a point towards the new mounts. If people aren't interested in the mounts or tanking, they won't do either.
    Does it really?

    ...And after reading it again, it does...never realized that...even though I don't NEED those poetics/verity due to being capped...now I know it will help me get those mounts faster.

    The more you know...
    (1)

  7. #17
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by DeaconMoore View Post
    Incentive to tank 50/60? Hmm, helping FC mates out seems to work a fair bit as motivation according to my chatbox...

    Outside that? Dunno, anything you give as an incentive reward will eventually become useless for motivation. Perhaps the most long-term useful things though would be either very nice mound of Gil, or instead of XP, an XP token redeemable for XP on any unlocked class the character has.
    I dunno about that. All this time after Cracked Clusters hit Leveling Roulette and we still get Healer Adventurer in Need frequently.
    (0)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  8. #18
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Joe777 View Post
    Perhaps Tanks should be given an incentive to queue for this roulette. Kind of bad when even a Healer has to wait 15+ minutes to get into 1 of them.
    Perhaps you should queue as a tank. See how this all works now?
    (2)

  9. #19
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jas710 View Post
    Perhaps you should queue as a tank. See how this all works now?
    "I need to level my ninja and get my roulettes done! Guess I queue as a tank!"



    The mounts in question are the new armored and flying versions of the original 3 tanks mounts. They made the new ones far easier to earn so that just about anyone can get them verses only hardcore, raiding tanks. Now the new "this is too hard to earn" is the Tiger you get from hundreds of A and S rank hunts.

    As for why 50/60 roulette is slow, personally I hate tanking the 50/60 dungeons as they are hyper speed-run fests, which are decidedly unfun for me to tank and tend to lead to frustrated party members trying to rush out.

    To incentivize playing the roulettes more, I actually don't think EXP would help, and adding more cracked clusters would diminish their value (they are only on leveling for a reason.) But, that whole minion idea is hilarious since increasing minion drop rates and ensuring gear drops for vanity's sake would get a ton a players in there.
    (3)
    Last edited by Ametrine; 09-29-2017 at 08:15 AM.

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I don't tank, so I couldn't really say what would provide incentive for them to queue up for 50/60 dungeons. EXP only goes so far. You don't want to toss in rewards that are acquired elsewhere if it threatens to make it obsolete. Glamour incentive only lasts until it's obtained. Mats will attract crafters to queue, but not all of them will tank. Ventures, tomes, gil... all are things that most can take or leave.

    Perhaps what's needed is something new? Perhaps random drops that can spawn S ranks or something? Maps that can be soloed so they don't have to level a gatherer or buy them from MB? Introduce new dyes and toss them in there? Just a few suggestions off of the top of my head.
    (1)

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